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src/common/inc/multithreading.h 1.3 KB
e41a52bb   Hu Chunming   1.优化数据读取线程;2. 添加A...
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  /*
   * Copyright 1993-2013 NVIDIA Corporation.  All rights reserved.
   *
   * Please refer to the NVIDIA end user license agreement (EULA) associated
   * with this source code for terms and conditions that govern your use of
   * this software. Any use, reproduction, disclosure, or distribution of
   * this software and related documentation outside the terms of the EULA
   * is strictly prohibited.
   *
   */
  
  #ifndef MULTITHREADING_H
  #define MULTITHREADING_H
  
  
  //Simple portable thread library.
  
  //Windows threads.
  #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
  #include <windows.h>
  
  typedef HANDLE CUTThread;
  typedef unsigned(WINAPI *CUT_THREADROUTINE)(void *);
  
  #define CUT_THREADPROC unsigned WINAPI
  #define  CUT_THREADEND return 0
  
  #else
  //POSIX threads.
  #include <pthread.h>
  
  typedef pthread_t CUTThread;
  typedef void *(*CUT_THREADROUTINE)(void *);
  
  #define CUT_THREADPROC void
  #define  CUT_THREADEND
  #endif
  
  
  #ifdef __cplusplus
  extern "C" {
  #endif
  
  //Create thread.
  CUTThread cutStartThread(CUT_THREADROUTINE, void *data);
  
  //Wait for thread to finish.
  void cutEndThread(CUTThread thread);
  
  //Destroy thread.
  void cutDestroyThread(CUTThread thread);
  
  //Wait for multiple threads.
  void cutWaitForThreads(const CUTThread *threads, int num);
  
  #ifdef __cplusplus
  } //extern "C"
  #endif
  
  #endif //MULTITHREADING_H