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ffmpeg-4.2.2/libavutil/ffmath.h 2.02 KB
aac5773f   hucm   功能基本完成,接口待打磨
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  /*
   * copyright (c) 2016 Ganesh Ajjanagadde <gajjanag@gmail.com>
   *
   * This file is part of FFmpeg.
   *
   * FFmpeg is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * FFmpeg is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with FFmpeg; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
   */
  
  /**
   * @file
   * internal math functions header
   */
  
  #ifndef AVUTIL_FFMATH_H
  #define AVUTIL_FFMATH_H
  
  #include "attributes.h"
  #include "libm.h"
  
  /**
   * Compute 10^x for floating point values. Note: this function is by no means
   * "correctly rounded", and is meant as a fast, reasonably accurate approximation.
   * For instance, maximum relative error for the double precision variant is
   * ~ 1e-13 for very small and very large values.
   * This is ~2x faster than GNU libm's approach, which is still off by 2ulp on
   * some inputs.
   * @param x exponent
   * @return 10^x
   */
  static av_always_inline double ff_exp10(double x)
  {
      return exp2(M_LOG2_10 * x);
  }
  
  static av_always_inline float ff_exp10f(float x)
  {
      return exp2f(M_LOG2_10 * x);
  }
  
  /**
   * Compute x^y for floating point x, y. Note: this function is faster than the
   * libm variant due to mainly 2 reasons:
   * 1. It does not handle any edge cases. In particular, this is only guaranteed
   * to work correctly for x > 0.
   * 2. It is not as accurate as a standard nearly "correctly rounded" libm variant.
   * @param x base
   * @param y exponent
   * @return x^y
   */
  static av_always_inline float ff_fast_powf(float x, float y)
  {
      return expf(logf(x) * y);
  }
  
  #endif /* AVUTIL_FFMATH_H */