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src/common/inc/rendercheck_d3d10.h 1.03 KB
e41a52bb   Hu Chunming   1.优化数据读取线程;2. 添加A...
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  /*
   * Copyright 1993-2013 NVIDIA Corporation.  All rights reserved.
   *
   * Please refer to the NVIDIA end user license agreement (EULA) associated
   * with this source code for terms and conditions that govern your use of
   * this software. Any use, reproduction, disclosure, or distribution of
   * this software and related documentation outside the terms of the EULA
   * is strictly prohibited.
   *
   */
  
  #pragma once
  
  #ifndef _RENDERCHECK_D3D10_H_
  #define _RENDERCHECK_D3D10_H_
  
  #include <stdio.h>
  #include <stdlib.h>
  #include <string.h>
  #include <assert.h>
  #include <d3d10.h>
  #include <d3dx10.h>
  
  class CheckRenderD3D10
  {
      public:
  
          CheckRenderD3D10() {}
  
          static HRESULT ActiveRenderTargetToPPM(ID3D10Device  *pDevice, const char *zFileName);
          static HRESULT ResourceToPPM(ID3D10Device *pDevice, ID3D10Resource *pResource, const char *zFileName);
  
          static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
                               const float epsilon, const float threshold = 0.0f);
  };
  
  #endif