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ffmpeg-4.2.2/libavcodec/d3d11va.h 2.79 KB
aac5773f   hucm   功能基本完成,接口待打磨
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  /*
   * Direct3D11 HW acceleration
   *
   * copyright (c) 2009 Laurent Aimar
   * copyright (c) 2015 Steve Lhomme
   *
   * This file is part of FFmpeg.
   *
   * FFmpeg is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * FFmpeg is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with FFmpeg; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
   */
  
  #ifndef AVCODEC_D3D11VA_H
  #define AVCODEC_D3D11VA_H
  
  /**
   * @file
   * @ingroup lavc_codec_hwaccel_d3d11va
   * Public libavcodec D3D11VA header.
   */
  
  #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
  #undef _WIN32_WINNT
  #define _WIN32_WINNT 0x0602
  #endif
  
  #include <stdint.h>
  #include <d3d11.h>
  
  /**
   * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
   * @ingroup lavc_codec_hwaccel
   *
   * @{
   */
  
  #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
  #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO    2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
  
  /**
   * This structure is used to provides the necessary configurations and data
   * to the Direct3D11 FFmpeg HWAccel implementation.
   *
   * The application must make it available as AVCodecContext.hwaccel_context.
   *
   * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
   */
  typedef struct AVD3D11VAContext {
      /**
       * D3D11 decoder object
       */
      ID3D11VideoDecoder *decoder;
  
      /**
        * D3D11 VideoContext
        */
      ID3D11VideoContext *video_context;
  
      /**
       * D3D11 configuration used to create the decoder
       */
      D3D11_VIDEO_DECODER_CONFIG *cfg;
  
      /**
       * The number of surface in the surface array
       */
      unsigned surface_count;
  
      /**
       * The array of Direct3D surfaces used to create the decoder
       */
      ID3D11VideoDecoderOutputView **surface;
  
      /**
       * A bit field configuring the workarounds needed for using the decoder
       */
      uint64_t workaround;
  
      /**
       * Private to the FFmpeg AVHWAccel implementation
       */
      unsigned report_id;
  
      /**
        * Mutex to access video_context
        */
      HANDLE  context_mutex;
  } AVD3D11VAContext;
  
  /**
   * Allocate an AVD3D11VAContext.
   *
   * @return Newly-allocated AVD3D11VAContext or NULL on failure.
   */
  AVD3D11VAContext *av_d3d11va_alloc_context(void);
  
  /**
   * @}
   */
  
  #endif /* AVCODEC_D3D11VA_H */