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ffmpeg-4.2.2/libavutil/display.h 3.44 KB
aac5773f   hucm   功能基本完成,接口待打磨
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  /*
   * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
   *
   * This file is part of FFmpeg.
   *
   * FFmpeg is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * FFmpeg is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with FFmpeg; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
   */
  
  /**
   * @file
   * Display matrix
   */
  
  #ifndef AVUTIL_DISPLAY_H
  #define AVUTIL_DISPLAY_H
  
  #include <stdint.h>
  #include "common.h"
  
  /**
   * @addtogroup lavu_video
   * @{
   *
   * @defgroup lavu_video_display Display transformation matrix functions
   * @{
   */
  
  /**
   * @addtogroup lavu_video_display
   * The display transformation matrix specifies an affine transformation that
   * should be applied to video frames for correct presentation. It is compatible
   * with the matrices stored in the ISO/IEC 14496-12 container format.
   *
   * The data is a 3x3 matrix represented as a 9-element array:
   *
   * @code{.unparsed}
   *                                  | a b u |
   *   (a, b, u, c, d, v, x, y, w) -> | c d v |
   *                                  | x y w |
   * @endcode
   *
   * All numbers are stored in native endianness, as 16.16 fixed-point values,
   * except for u, v and w, which are stored as 2.30 fixed-point values.
   *
   * The transformation maps a point (p, q) in the source (pre-transformation)
   * frame to the point (p', q') in the destination (post-transformation) frame as
   * follows:
   *
   * @code{.unparsed}
   *               | a b u |
   *   (p, q, 1) . | c d v | = z * (p', q', 1)
   *               | x y w |
   * @endcode
   *
   * The transformation can also be more explicitly written in components as
   * follows:
   *
   * @code{.unparsed}
   *   p' = (a * p + c * q + x) / z;
   *   q' = (b * p + d * q + y) / z;
   *   z  =  u * p + v * q + w
   * @endcode
   */
  
  /**
   * Extract the rotation component of the transformation matrix.
   *
   * @param matrix the transformation matrix
   * @return the angle (in degrees) by which the transformation rotates the frame
   *         counterclockwise. The angle will be in range [-180.0, 180.0],
   *         or NaN if the matrix is singular.
   *
   * @note floating point numbers are inherently inexact, so callers are
   *       recommended to round the return value to nearest integer before use.
   */
  double av_display_rotation_get(const int32_t matrix[9]);
  
  /**
   * Initialize a transformation matrix describing a pure counterclockwise
   * rotation by the specified angle (in degrees).
   *
   * @param matrix an allocated transformation matrix (will be fully overwritten
   *               by this function)
   * @param angle rotation angle in degrees.
   */
  void av_display_rotation_set(int32_t matrix[9], double angle);
  
  /**
   * Flip the input matrix horizontally and/or vertically.
   *
   * @param matrix an allocated transformation matrix
   * @param hflip whether the matrix should be flipped horizontally
   * @param vflip whether the matrix should be flipped vertically
   */
  void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
  
  /**
   * @}
   * @}
   */
  
  #endif /* AVUTIL_DISPLAY_H */