Blame view

ffmpeg-4.2.2/libavutil/tests/display.c 1.75 KB
aac5773f   hucm   功能基本完成,接口待打磨
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
  /*
   * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
   *
   * This file is part of FFmpeg.
   *
   * FFmpeg is free software; you can redistribute it and/or
   * modify it under the terms of the GNU Lesser General Public
   * License as published by the Free Software Foundation; either
   * version 2.1 of the License, or (at your option) any later version.
   *
   * FFmpeg is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   * Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public
   * License along with FFmpeg; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
   */
  
  #include "libavutil/display.c"
  
  static void print_matrix(int32_t matrix[9])
  {
      int i, j;
  
      for (i = 0; i < 3; ++i) {
          for (j = 0; j < 3 - 1; ++j)
              printf("%d ", matrix[i*3 + j]);
  
          printf("%d\n", matrix[i*3 + j]);
      }
  }
  
  int main(void)
  {
      int32_t matrix[9];
  
      // Set the matrix to 90 degrees
      av_display_rotation_set(matrix, 90);
      print_matrix(matrix);
      printf("degrees: %f\n", av_display_rotation_get(matrix));
  
      // Set the matrix to -45 degrees
      av_display_rotation_set(matrix, -45);
      print_matrix(matrix);
      printf("degrees: %f\n", av_display_rotation_get(matrix));
  
      // flip horizontal
      av_display_matrix_flip(matrix, 1, 0);
      print_matrix(matrix);
      printf("degrees: %f\n", av_display_rotation_get(matrix));
  
      // flip vertical
      av_display_matrix_flip(matrix, 0, 1);
      print_matrix(matrix);
      printf("degrees: %f\n", av_display_rotation_get(matrix));
  
      return 0;
  
  }