FFReceiver.h
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#ifndef __FFRECEIVER_H__
#define __FFRECEIVER_H__
#include "depend_headers.h"
#include "CircularQueue.hpp"
typedef void(*RECEIVER_FINISHED_CALLBACK)(const void* userPtr);
struct ReceiverConfig{
const char* uri;
string dec_name;
bool force_tcp;
CircularQueue<AVPacket*> *pktQueueptr;
RECEIVER_FINISHED_CALLBACK receiver_finished_cbk; // 解码线程结束后的回调接口
};
class FFReceiver
{
public:
FFReceiver(/* args */);
~FFReceiver();
AVCodecContext* init_FFmpeg(ReceiverConfig config);
void releaseFFmpeg();
void close();
bool start();
void pause();
void resume();
void setDecKeyframe(bool bKeyframe);
bool isRunning();
bool isFinished();
bool isPausing();
bool getResolution( int &width, int &height );
float fps();
void setName(string nm){
m_dec_name = nm;
}
void setFinishCbkArg(const void* userPtr);
private:
void read_thread();
private:
string m_dec_name;
AVStream* stream;
int stream_index;
AVFormatContext *fmt_ctx;
AVPixelFormat pix_fmt;
int frame_width{0};
int frame_height{0};
pthread_t m_read_thread;
bool m_bRunning;
bool m_bFinished;
bool m_bPause;
bool m_bReal; // 是否实时流
float m_fps;
FFDecConfig m_cfg;
bool m_dec_keyframe;
AVCodecContext *avctx{nullptr};
AVBSFContext * h264bsfc{nullptr};
vector<AVPacket*> m_vec_pkt;
CircularQueue<AVPacket *> *m_pktQueueptr;
const void * m_finishedReceiveArg;
RECEIVER_FINISHED_CALLBACK receiver_finished_cbk;
};
#endif