AbstractDecoder.h
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#ifndef _ABSTRACT_DECODER_H_
#define _ABSTRACT_DECODER_H_
#include "interface_headers.h"
using namespace std;
class AbstractDecoder{
public:
virtual ~AbstractDecoder(){};
virtual bool init(FFDecConfig& cfg) = 0;
virtual void close() = 0;
virtual bool start() = 0;
virtual void pause() = 0;
virtual void resume() = 0;
virtual void setDecKeyframe(bool bKeyframe) = 0;
virtual bool isRunning() = 0;
virtual bool isFinished() = 0;
virtual bool isPausing() = 0;
virtual bool getResolution( int &width, int &height ) = 0;
virtual bool isSurport(FFDecConfig& cfg) = 0;
virtual int getCachedQueueLength() = 0;
virtual float fps() = 0;
virtual DECODER_TYPE getDecoderType() = 0;
virtual FFImgInfo* snapshot() = 0;
virtual void setName(string nm) = 0;
virtual string getName() = 0;
virtual void setPostDecArg(const void* postDecArg) = 0;
virtual void setFinishedDecArg(const void* finishedDecArg) = 0;
public:
bool isSnapTime();
void updateLastSnapTime();
void setSnapTimeInterval(long interval);
public:
long m_snap_time_interval{-1};
long m_last_snap_time;
long m_index{0};
};
#endif // _ABSTRACT_DECODER_H_