#ifndef _ABSTRACT_DECODER_H_ #define _ABSTRACT_DECODER_H_ #include "interface_headers.h" using namespace std; class AbstractDecoder{ public: virtual ~AbstractDecoder(){}; virtual bool init(FFDecConfig& cfg) = 0; virtual void close() = 0; virtual bool start() = 0; virtual void pause() = 0; virtual void resume() = 0; virtual void setDecKeyframe(bool bKeyframe) = 0; virtual bool isRunning() = 0; virtual bool isFinished() = 0; virtual bool isPausing() = 0; virtual bool getResolution( int &width, int &height ) = 0; virtual bool isSurport(FFDecConfig& cfg) = 0; virtual int getCachedQueueLength() = 0; virtual float fps() = 0; virtual DECODER_TYPE getDecoderType() = 0; virtual FFImgInfo* snapshot() = 0; virtual void setName(string nm) = 0; virtual string getName() = 0; virtual void setPostDecArg(const void* postDecArg) = 0; virtual void setFinishedDecArg(const void* finishedDecArg) = 0; public: bool isSnapTime(); void updateLastSnapTime(); void setSnapTimeInterval(long interval); public: long m_snap_time_interval{-1}; long m_last_snap_time; long m_index{0}; }; #endif // _ABSTRACT_DECODER_H_