/* * Copyright 1993-2013 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #ifndef _RENDERCHECK_D3D10_H_ #define _RENDERCHECK_D3D10_H_ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <d3d10.h> #include <d3dx10.h> class CheckRenderD3D10 { public: CheckRenderD3D10() {} static HRESULT ActiveRenderTargetToPPM(ID3D10Device *pDevice, const char *zFileName); static HRESULT ResourceToPPM(ID3D10Device *pDevice, ID3D10Resource *pResource, const char *zFileName); static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path, const float epsilon, const float threshold = 0.0f); }; #endif