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FFNvDecoder/common/src/stopwatch_win.cpp 1.6 KB
a359bb4f   Hu Chunming   调通可正常运行 -- 初版
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  /**
   * Copyright 1993-2013 NVIDIA Corporation.  All rights reserved.
   *
   * Please refer to the NVIDIA end user license agreement (EULA) associated
   * with this source code for terms and conditions that govern your use of
   * this software. Any use, reproduction, disclosure, or distribution of
   * this software and related documentation outside the terms of the EULA
   * is strictly prohibited.
   *
   */
  
  /* StopWathch Timer Multi-Platform Library */
  
  // includes, file
  #include <stopwatch_win.h>
  
  ////////////////////////////////////////////////////////////////////////////////
  // Variables, static
  
  //! tick frequency
  /*static*/ double  StopWatchWin::freq;
  
  //! flag if the frequency has been set
  /*static*/
  bool   StopWatchWin::freq_set;
  
  ////////////////////////////////////////////////////////////////////////////////
  //! Constructor, default
  ////////////////////////////////////////////////////////////////////////////////
  StopWatchWin::StopWatchWin() :
      start_time(),
      end_time(),
      diff_time(0.0),
      total_time(0.0),
      running(false),
      clock_sessions(0)
  {
      if (! freq_set)
      {
          // helper variable
          LARGE_INTEGER temp;
  
          // get the tick frequency from the OS
          QueryPerformanceFrequency((LARGE_INTEGER *) &temp);
  
          // convert to type in which it is needed
          freq = ((double) temp.QuadPart) / 1000.0;
  
          // rememeber query
          freq_set = true;
      }
  }
  
  ////////////////////////////////////////////////////////////////////////////////
  // Destructor
  ////////////////////////////////////////////////////////////////////////////////
  StopWatchWin::~StopWatchWin() { }