/** * Copyright 1993-2013 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /* StopWathch Timer Multi-Platform Library */ // includes, file #include //////////////////////////////////////////////////////////////////////////////// // Variables, static //! tick frequency /*static*/ double StopWatchWin::freq; //! flag if the frequency has been set /*static*/ bool StopWatchWin::freq_set; //////////////////////////////////////////////////////////////////////////////// //! Constructor, default //////////////////////////////////////////////////////////////////////////////// StopWatchWin::StopWatchWin() : start_time(), end_time(), diff_time(0.0), total_time(0.0), running(false), clock_sessions(0) { if (! freq_set) { // helper variable LARGE_INTEGER temp; // get the tick frequency from the OS QueryPerformanceFrequency((LARGE_INTEGER *) &temp); // convert to type in which it is needed freq = ((double) temp.QuadPart) / 1000.0; // rememeber query freq_set = true; } } //////////////////////////////////////////////////////////////////////////////// // Destructor //////////////////////////////////////////////////////////////////////////////// StopWatchWin::~StopWatchWin() { }