#include "SfxStreamHandlerInterface.h" using namespace std; class SfxEnv { public: static void init(){ static SfxEnv* singleton = nullptr; if (singleton == nullptr){ singleton = new SfxEnv(); } return ; } private: SfxEnv(){ SfxStreamHandlerInterface::SfxInitialize(100); } ~SfxEnv(){ SfxStreamHandlerInterface::SfxUninitialize(); } };