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3rdparty/boost_1_81_0/libs/graph/example/eccentricity.cpp 2.96 KB
977ed18d   Hu Chunming   提交三方库
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  // (C) Copyright Andrew Sutton 2007
  //
  // Use, modification and distribution are subject to the
  // Boost Software License, Version 1.0 (See accompanying file
  // LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
  
  //[eccentricity_example
  #include <iostream>
  #include <iomanip>
  
  #include <boost/graph/undirected_graph.hpp>
  #include <boost/graph/exterior_property.hpp>
  #include <boost/graph/floyd_warshall_shortest.hpp>
  #include <boost/graph/eccentricity.hpp>
  #include "helper.hpp"
  
  using namespace std;
  using namespace boost;
  
  // The Actor type stores the name of each vertex in the graph.
  struct Actor
  {
      string name;
  };
  
  // Declare the graph type and its vertex and edge types.
  typedef undirected_graph< Actor > Graph;
  typedef graph_traits< Graph >::vertex_descriptor Vertex;
  typedef graph_traits< Graph >::edge_descriptor Edge;
  
  // The name map provides an abstract accessor for the names of
  // each vertex. This is used during graph creation.
  typedef property_map< Graph, string Actor::* >::type NameMap;
  
  // Declare a matrix type and its corresponding property map that
  // will contain the distances between each pair of vertices.
  typedef exterior_vertex_property< Graph, int > DistanceProperty;
  typedef DistanceProperty::matrix_type DistanceMatrix;
  typedef DistanceProperty::matrix_map_type DistanceMatrixMap;
  
  // Declare the weight map so that each edge returns the same value.
  typedef constant_property_map< Edge, int > WeightMap;
  
  // Declare a container and its corresponding property map that
  // will contain the resulting eccentricities of each vertex in
  // the graph.
  typedef boost::exterior_vertex_property< Graph, int > EccentricityProperty;
  typedef EccentricityProperty::container_type EccentricityContainer;
  typedef EccentricityProperty::map_type EccentricityMap;
  
  int main(int argc, char* argv[])
  {
      // Create the graph and a name map that provides access to
      // then actor names.
      Graph g;
      NameMap nm(get(&Actor::name, g));
  
      // Read the graph from standard input.
      read_graph(g, nm, cin);
  
      // Compute the distances between all pairs of vertices using
      // the Floyd-Warshall algorithm. Note that the weight map is
      // created so that every edge has a weight of 1.
      DistanceMatrix distances(num_vertices(g));
      DistanceMatrixMap dm(distances, g);
      WeightMap wm(1);
      floyd_warshall_all_pairs_shortest_paths(g, dm, weight_map(wm));
  
      // Compute the eccentricities for graph - this computation returns
      // both the radius and diameter as well.
      int r, d;
      EccentricityContainer eccs(num_vertices(g));
      EccentricityMap em(eccs, g);
      boost::tie(r, d) = all_eccentricities(g, dm, em);
  
      // Print the closeness centrality of each vertex.
      graph_traits< Graph >::vertex_iterator i, end;
      for (boost::tie(i, end) = vertices(g); i != end; ++i)
      {
          cout << setw(12) << setiosflags(ios::left) << g[*i].name << get(em, *i)
               << endl;
      }
      cout << "radius: " << r << endl;
      cout << "diamter: " << d << endl;
  
      return 0;
  }
  //]