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  <html>
  <!--
       Copyright (c) 2003 Vladimir Prus
  
       Distributed under the Boost Software License, Version 1.0.
       (See accompanying file LICENSE_1_0.txt or copy at
       http://www.boost.org/LICENSE_1_0.txt)
    -->
  <head>
  <title>Boost Graph Library: random</title>
  
  <body BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
          ALINK="#ff0000">
  <IMG SRC="../../../boost.png"
       ALT="C++ Boost" width="277" height="86">
  
  <br>
  
  The header <tt>&lt;boost/graph/random&gt;</tt> provides routines to create
  random graph, select random vertices and edges, and randomize properties.
  
  <h1>Synopsis</h1>
  
  <pre>
  
    template &lt;class Graph, class RandomNumGen&gt;
    typename graph_traits&lt;Graph&gt;::vertex_descriptor
    random_vertex(Graph&amp; g, RandomNumGen&amp; gen);
  
    template &lt;class Graph, class RandomNumGen&gt;
    typename graph_traits&lt;Graph&gt;::edge_descriptor
    random_edge(Graph&amp; g, RandomNumGen&amp; gen);
  
    template &lt;typename MutableGraph, class RandNumGen&gt;
    void generate_random_graph
      (MutableGraph&amp; g,
       typename graph_traits&lt;MutableGraph&gt;::vertices_size_type V,
       typename graph_traits&lt;MutableGraph&gt;::vertices_size_type E,
       RandNumGen&amp; gen,
       bool self_edges = false);
  
    template&lt;class Property, class G, class RandomGenerator&gt;
      void randomize_property(G&amp; g, RandomGenerator rg);
  
  </pre>
  
  <h1>Description</h1>
  
  <h2 id="random_vertex">random_vertex</h2>
  
  <pre>
    template &lt;class Graph, class RandomNumGen&gt;
    typename graph_traits&lt;Graph&gt;::vertex_descriptor
    random_vertex(Graph&amp; g, RandomNumGen&amp; gen);
  </pre>
  
  <p><b>Effects:</b> Selects a random vertex in a graph and returns it.
  <p><b>Preconditions:</b> <tt>num_vertices(g) != 0</tt>
  <p><b>Complexity:</b> <tt>O(num_vertices(g))</tt>
  
  <h2 id="random_edge">random_edge</h2>
  
  <pre>
    template &lt;class Graph, class RandomNumGen&gt;
    typename graph_traits&lt;Graph&gt;::edge_descriptor
    random_edge(Graph&amp; g, RandomNumGen&amp; gen);
  </pre>
  
  <p><b>Effects:</b> Selects a random edge in a graph and returns it.
  <p><b>Preconditions:</b> <tt>num_edges(g) != 0</tt>
  <p><b>Complexity:</b> <tt>O(num_edges(g))</tt>
  
  <h2 id="generate_random_graph">generate_random_graph</h2>
  
  <pre>
    template &lt;typename MutableGraph, class RandNumGen&gt;
    void generate_random_graph
      (MutableGraph&amp; g,
       typename graph_traits&lt;MutableGraph&gt;::vertices_size_type V,
       typename graph_traits&lt;MutableGraph&gt;::vertices_size_type E,
       RandNumGen&amp; gen,
       bool allow_parallel = true,
       bool self_edges = false);
  </pre>
  
  <p><b>Effects:</b> Adds <tt>V</tt> vertices and <tt>E</tt> edges, to
  <tt>g</tt>. Source and target vertices of each edge are randomly choosen. If
  <tt>self_edges</tt> is false, then no edge will have the same source and
  targets.
  <p><b>Precondition:</b> <tt>num_vertices(g) == 0</tt>
  <p><b>Compleixity:</b> <tt>O(V*E)</tt>
  
  <h2 id="randomize_property">randomize_property</h2>
  
  <pre>
    template&lt;class Property, class G, class RandomGenerator&gt;
      void randomize_property(G&amp; g, RandomGenerator&amp; rg);
  </pre>
  
  <p><b>Effects:</b> Sets the random value of property on either all vertices, or
  all edges, depending on property kind.
  <p><b>Complexity:</b> <tt>O(V)</tt> or <tt>O(E)</tt>, depending on property
  kind.
  
  <hr>
  
  <p class="revision">Last modified: Feb 05, 2003</p>
  
  <p>&copy; Copyright Vladimir Prus 2003. Permission to copy, use, modify,
  sell and distribute this document is granted provided this copyright
  notice appears in all copies. This document is provided ``as is'' without
  express or implied warranty, and with no claim as to its suitability for
  any purpose.</p>
  
  </body>
  
  </html>