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  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  <html>
  <!--
      Copyright Doug Gregor 2004. Use, modification and
      distribution is subject to the Boost Software License, Version
      1.0. (See accompanying file LICENSE_1_0.txt or copy at
      http://www.boost.org/LICENSE_1_0.txt)
  
     For more information, see http://www.boost.org
  -->
  <head>
  <title>Bundled Properties</title>
  </head>
  
  <body BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
    ALINK="#ff0000">
  <IMG SRC="../../../boost.png"
  ALT="C++ Boost" width="277" height="86"/>
  <h1>Bundled Properties</h1>
  
  <p>Class templates <code><a
  href="adjacency_list.html">adjacency_list</a></code> and
  <code><a href="adjacency_matrix.html">adjacency_matrix</a></code> support
  the introduction of named properties via <a
  href="using_adjacency_list.html#sec:adjacency-list-properties">internal
  properties</a>. However, this method is cumbersome in many uses,
  where it would be more intuitive to just specify a structure or
  class that contains internal properties for edges or
  vertices. Bundled properties allow one to use
  <code>adjacency_list</code> and <code>adjacency_matrix</code> in this
  manner, providing a simple
  way to introduce and access any number of internal properties
  for vertices and edges.</p>
  
  <p>One can introduce bundled properties into an
  either graph type by providing a user-defined class
  type for the <code>VertexProperties</code> or
  <code>EdgeProperties</code> template arguments. The user-defined
  class may alternatively be placed at the end of a
  <code>property</code> list, replacing the (implicit)
  <code>boost::no_property</code> argument.</p>
  
  <h2>Example: Route planning</h2>
  <p>Consider the implementation of a simple route planner that
    should find the shortest directions from one city to another
    via a set of highways. The vertices of the graph are cities,
    and we may wish to store several bits of information about the
    city within each vertex:</p>
  <pre>
  struct City
  {
    string name;
    int population;
    vector&lt;int&gt; zipcodes;
  };
  </pre>
  
  <p>
  The edges in the graph represent highways, which also have several interesting
  attributes:
  </p>
  
  <pre>
  struct Highway
  {
    string name;
    double miles;
    int speed_limit;
    int lanes;
    bool divided;
  };
  </pre>
  
  <p>With bundled properties, we can directly use the <code>City</code> and
  <code>Highway</code> structures to define the graph:</p>
  <pre>
  typedef boost::adjacency_list&lt;
      boost::listS, boost::vecS, boost::bidirectionalS,
      City, Highway&gt;
    Map;
  </pre>
  
  <p>Without bundled properties, translating this example directly
  into an instantiation of <code>adjacency_list</code> would
  involve several custom properties and would result in a type
  like this:</p>
  <pre>
  typedef boost::adjacency_list&lt;
      boost::listS, boost::vecS, boost::bidirectionalS,
      // Vertex properties
      boost::property&lt;boost::vertex_name_t, std::string,
      boost::property&lt;population_t, int,
      boost::property&lt;zipcodes_t, std::vector&lt;int&gt; &gt; &gt; &gt;,
      // Edge properties
      boost::property&lt;boost::edge_name_t, std::string,
      boost::property&lt;boost::edge_weight_t, double,
      boost::property&lt;edge_speed_limit_t, int,
      boost::property&lt;edge_lanes_t, int,
      boost::property&lt;edge_divided, bool&gt; &gt; &gt; &gt; &gt; &gt;
    Map;
  </pre>
  
  <p>
  Bundling vertex and edge properties greatly simplifies the declaration of
  graphs.
  </p>
  <p>
  In addition to vertex and edge bundles, we can also bundle properties of the
  graph itself. Suppopse we extend the application to include a portfolio of
  route-planning maps for different countries. In addition to the <code>City</code>
  and <code>Highway</code> bundles above, we can declare a graph bundle,
  <code>Country</Code>.
  </p>
  
  <pre>
  struct Country {
    string name;
    bool use_right;   // Drive on the left or right
    bool use_metric;  // mph or km/h
  };
  </pre>
  
  <p>The graph would now be declared as:</p>
  
  <pre>
  <pre>
  typedef boost::adjacency_list&lt;
      boost::listS, boost::vecS, boost::bidirectionalS,
      City, Highway, Country&gt;
    Map;
  </pre>
  </pre>
  
  <h2>Accessing bundled properties</h2>
  <p>To access a bundled property for a particular edge or vertex,
    subscript your graph with the descriptor of the edge or vertex
    whose bundled property you wish to access. For instance:</p>
  <pre>
  Map map; // load the map
  Map::vertex_descriptor v = *vertices(map).first;
  map[v].name = "Troy";
  map[v].population = 49170;
  map[v].zipcodes.push_back(12180);
  Map::edge_descriptor e = *out_edges(v, map).first;
  map[e].name = "I-87";
  map[e].miles = 10.;
  map[e].speed_limit = 65;
  map[e].lanes = 4;
  map[e].divided = true;
  </pre>
  
  <p>
  The graph bundle, since it does not correspond to a vertex or edge descripor
  is accessed using the graph_bundle object as a key.
  </p>
  
  <pre>
  map[graph_bundle].name = "United States";
  map[graph_bundle].use_right = true;
  map[graph_bundle].use_metric = false;
  </pre>
  
  
  <h2>Properties maps from bundled properties</h2>
  <p>Often one needs to create a property map from an internal
    property for use in a generic algorithm. For instance, using the
    graph without bundled properties we might invoke <a
      href="dijkstra_shortest_paths.html">Dijkstra's shortest
      paths</a> algorithm like this:</p>
  <pre>
  vector&lt;double&gt; distances(num_vertices(map));
  dijkstra_shortest_paths(map, from,
        weight_map(get(edge_length, map))
        .distance_map(make_iterator_property_map(distances.begin(),
                                                 get(vertex_index, map))));
  </pre>
  
  <p>With bundled properties, we can just pass a <em>member pointer</em>
  as the property for <code>get</code>. The equivalent example using bundled
  properties is:</p>
  <pre>
  vector&lt;double&gt; distances(num_vertices(map));
  dijkstra_shortest_paths(map, from,
        weight_map(get(<font color="#ff0000">&amp;Highway::miles</font>, map))
        .distance_map(make_iterator_property_map(distances.begin(),
                                                 get(vertex_index, map))));
  </pre>
  
  <p>The type of the returned property map is <code>property_map&lt;Map, double Highway::*&gt;::type</code>
  or <code>property_map&lt;Map, double Highway::*&gt;::const_type</code>, depending on whether the graph
  <code>map</code> is non-constant or constant.
  
  <p> You may also access the entire vertex or edge bundle as a property map
  using the <code>vertex_bundle</code> or <code>edge_bundle</code> properties,
  respectively. For instance, the property map returned by <code>get(vertex_bundle, map)</code> is
  an <a href="../../property_map/doc/LvaluePropertyMap.html">Lvalue Property Map</a> providing access to the
  <code>City</code> values stored in each vertex.
  
  <h2>Property maps for a graph bundle</h2>
  There is currently no support for creating property maps from the bundled
  properties of a graph.
  
  <h2>Getting the type of bundled properties</h2>
  
  <p>To get the type of the vertex or edge bundle for a given graph
  type <tt>Graph</tt>, you can use the trait
  classes <tt>vertex_bundle_type</tt>
  and <tt>edge_bundle_type</tt>. The
  type <tt>vertex_bundle_type&lt;Graph&gt;::type</tt> will be the
  type bundled with vertices (or <tt>no_vertex_bundle</tt> if the
  graph supports bundles but no vertex bundle
  exists). Likewise, <tt>edge_bundle_type&lt;Graph&gt;::type</tt>
  will be the type bundled with edges (or <tt>no_edge_bundle</tt> if
  no edge bundle exists).</p>
  
  <h2>Compatibility</h2> <p>Bundled properties will only work
  properly on compilers that support class template partial
  specialization.</p>
  
  <hr>
  Copyright &copy; 2004 <a href="http://www.boost.org/people/doug_gregor.html">Doug Gregor</a>.
  <address><a href="mailto:gregod@cs.rpi.edu"></a></address>
  <!-- Created: Fri May  7 09:59:21 EDT 2004 -->
  <!-- hhmts start -->
  Last modified: Fri May  7 10:56:01 EDT 2004
  <!-- hhmts end -->
  </body>
  </html>