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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="interprocess.architecture"></a><a class="link" href="architecture.html" title="Architecture and internals">Architecture and internals</a>
</h2></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="architecture.html#interprocess.architecture.basic_guidelines">Basic guidelines</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed">From
      the memory algorithm to the managed segment</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers">Allocators
      and containers</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance">Performance of
      Boost.Interprocess</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="interprocess.architecture.basic_guidelines"></a><a class="link" href="architecture.html#interprocess.architecture.basic_guidelines" title="Basic guidelines">Basic guidelines</a>
</h3></div></div></div>
<p>
        When building <span class="bold"><strong>Boost.Interprocess</strong></span> architecture,
        I took some basic guidelines that can be summarized by these points:
      </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
            <span class="bold"><strong>Boost.Interprocess</strong></span> should be portable
            at least in UNIX and Windows systems. That means unifying not only interfaces
            but also behaviour. This is why <span class="bold"><strong>Boost.Interprocess</strong></span>
            has chosen kernel or filesystem persistence for shared memory and named
            synchronization mechanisms. Process persistence for shared memory is
            also desirable but it's difficult to achieve in UNIX systems.
          </li>
<li class="listitem">
            <span class="bold"><strong>Boost.Interprocess</strong></span> inter-process synchronization
            primitives should be equal to thread synchronization primitives. <span class="bold"><strong>Boost.Interprocess</strong></span> aims to have an interface compatible
            with the C++ standard thread API.
          </li>
<li class="listitem">
            <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should
            be modular, customizable but efficient. That's why <span class="bold"><strong>Boost.Interprocess</strong></span>
            is based on templates and memory algorithms, index types, mutex types
            and other classes are templatizable.
          </li>
<li class="listitem">
            <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should
            allow the same concurrency as thread based programming. Different mutual
            exclusion levels are defined so that a process can concurrently allocate
            raw memory when expanding a shared memory vector while another process
            can be safely searching a named object.
          </li>
<li class="listitem">
            <span class="bold"><strong>Boost.Interprocess</strong></span> containers know nothing
            about <span class="bold"><strong>Boost.Interprocess</strong></span>. All specific
            behaviour is contained in the STL-like allocators. That allows STL vendors
            to slightly modify (or better said, generalize) their standard container
            implementations and obtain a fully std::allocator and boost::interprocess::allocator
            compatible container. This also make <span class="bold"><strong>Boost.Interprocess</strong></span>
            containers compatible with standard algorithms.
          </li>
</ul></div>
<p>
        <span class="bold"><strong>Boost.Interprocess</strong></span> is built above 3 basic
        classes: a <span class="bold"><strong>memory algorithm</strong></span>, a <span class="bold"><strong>segment manager</strong></span> and a <span class="bold"><strong>managed
        memory segment</strong></span>:
      </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="interprocess.architecture.architecture_algorithm_to_managed"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed" title="From the memory algorithm to the managed segment">From
      the memory algorithm to the managed segment</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm">The
        memory algorithm</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager">The
        segment manager</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory">Boost.Interprocess
        managed memory segments</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm" title="The memory algorithm">The
        memory algorithm</a>
</h4></div></div></div>
<p>
          The <span class="bold"><strong>memory algorithm</strong></span> is an object that
          is placed in the first bytes of a shared memory/memory mapped file segment.
          The <span class="bold"><strong>memory algorithm</strong></span> can return portions
          of that segment to users marking them as used and the user can return those
          portions to the <span class="bold"><strong>memory algorithm</strong></span> so that
          the <span class="bold"><strong>memory algorithm</strong></span> mark them as free
          again. There is an exception though: some bytes beyond the end of the memory
          algorithm object, are reserved and can't be used for this dynamic allocation.
          This "reserved" zone will be used to place other additional objects
          in a well-known place.
        </p>
<p>
          To sum up, a <span class="bold"><strong>memory algorithm</strong></span> has the
          same mission as malloc/free of standard C library, but it just can return
          portions of the segment where it is placed. The layout of a memory segment
          would be:
        </p>
<pre class="programlisting"><span class="identifier">Layout</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span>
 <span class="identifier">____________</span> <span class="identifier">__________</span> <span class="identifier">____________________________________________</span>
<span class="special">|</span>            <span class="special">|</span>          <span class="special">|</span>                                            <span class="special">|</span>
<span class="special">|</span>   <span class="identifier">memory</span>   <span class="special">|</span> <span class="identifier">reserved</span> <span class="special">|</span>  <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span>
<span class="special">|</span> <span class="identifier">algorithm</span>  <span class="special">|</span>          <span class="special">|</span>  <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span>               <span class="special">|</span>
<span class="special">|</span><span class="identifier">____________</span><span class="special">|</span><span class="identifier">__________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span>
</pre>
<p>
          The <span class="bold"><strong>memory algorithm</strong></span> takes care of memory
          synchronizations, just like malloc/free guarantees that two threads can
          call malloc/free at the same time. This is usually achieved placing a process-shared
          mutex as a member of the memory algorithm. Take in care that the memory
          algorithm knows <span class="bold"><strong>nothing</strong></span> about the segment
          (if it is shared memory, a shared memory file, etc.). For the memory algorithm
          the segment is just a fixed size memory buffer.
        </p>
<p>
          The <span class="bold"><strong>memory algorithm</strong></span> is also a configuration
          point for the rest of the <span class="bold"><strong>Boost.Interprocess</strong></span>
          framework since it defines two basic types as member typedefs:
        </p>
<pre class="programlisting"><span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">void_pointer</span><span class="special">;</span>
<span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">mutex_family</span><span class="special">;</span>
</pre>
<p>
          The <code class="computeroutput"><span class="identifier">void_pointer</span></code> typedef
          defines the pointer type that will be used in the <span class="bold"><strong>Boost.Interprocess</strong></span>
          framework (segment manager, allocators, containers). If the memory algorithm
          is ready to be placed in a shared memory/mapped file mapped in different
          base addresses, this pointer type will be defined as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="keyword">void</span><span class="special">&gt;</span></code> or a similar relative pointer. If the
          <span class="bold"><strong>memory algorithm</strong></span> will be used just with
          fixed address mapping, <code class="computeroutput"><span class="identifier">void_pointer</span></code>
          can be defined as <code class="computeroutput"><span class="keyword">void</span><span class="special">*</span></code>.
        </p>
<p>
          The rest of the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span>
          <span class="bold"><strong>memory algorithm</strong></span> is described in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing
          a new shared memory allocation algorithm</a> section. As memory algorithm
          examples, you can see the implementations <code class="computeroutput"><a class="link" href="../boost/interprocess/simple_seq_fit.html" title="Class template simple_seq_fit">simple_seq_fit</a></code>
          or <code class="computeroutput"><a class="link" href="../boost/interprocess/rbtree_best_fit.html" title="Class template rbtree_best_fit">rbtree_best_fit</a></code>
          classes.
        </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager" title="The segment manager">The
        segment manager</a>
</h4></div></div></div>
<p>
          The <span class="bold"><strong>segment manager</strong></span>, is an object also
          placed in the first bytes of the managed memory segment (shared memory,
          memory mapped file), that offers more sophisticated services built above
          the <span class="bold"><strong>memory algorithm</strong></span>. How can <span class="bold"><strong>both</strong></span> the segment manager and memory algorithm be
          placed in the beginning of the segment? That's because the segment manager
          <span class="bold"><strong>owns</strong></span> the memory algorithm: The truth is
          that the memory algorithm is <span class="bold"><strong>embedded</strong></span>
          in the segment manager:
        </p>
<pre class="programlisting"><span class="identifier">The</span> <span class="identifier">layout</span> <span class="identifier">of</span> <span class="identifier">managed</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span>
 <span class="identifier">_______</span> <span class="identifier">_________________</span>
<span class="special">|</span>       <span class="special">|</span>         <span class="special">|</span>       <span class="special">|</span>
<span class="special">|</span> <span class="identifier">some</span>  <span class="special">|</span> <span class="identifier">memory</span>  <span class="special">|</span> <span class="identifier">other</span> <span class="special">|&lt;-</span> <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">considers</span>
<span class="special">|</span><span class="identifier">members</span><span class="special">|</span><span class="identifier">algorithm</span><span class="special">|</span><span class="identifier">members</span><span class="special">|</span>   <span class="string">"other members"</span> <span class="identifier">as</span> <span class="identifier">reserved</span> <span class="identifier">memory</span><span class="special">,</span> <span class="identifier">so</span>
<span class="special">|</span><span class="identifier">_______</span><span class="special">|</span><span class="identifier">_________</span><span class="special">|</span><span class="identifier">_______</span><span class="special">|</span>   <span class="identifier">it</span> <span class="identifier">does</span> <span class="keyword">not</span> <span class="identifier">use</span> <span class="identifier">it</span> <span class="keyword">for</span> <span class="identifier">dynamic</span> <span class="identifier">allocation</span><span class="special">.</span>
<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span>
<span class="special">|</span>                         <span class="special">|</span>                                            <span class="special">|</span>
<span class="special">|</span>    <span class="identifier">segment</span> <span class="identifier">manager</span>      <span class="special">|</span>  <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span>
<span class="special">|</span>                         <span class="special">|</span>  <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span>               <span class="special">|</span>
<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span>
</pre>
<p>
          The <span class="bold"><strong>segment manager</strong></span> initializes the memory
          algorithm and tells the memory manager that it should not use the memory
          where the rest of the <span class="bold"><strong>segment manager</strong></span>'s
          member are placed for dynamic allocations. The other members of the <span class="bold"><strong>segment manager</strong></span> are <span class="bold"><strong>a recursive
          mutex</strong></span> (defined by the memory algorithm's <span class="bold"><strong>mutex_family::recursive_mutex</strong></span>
          typedef member), and <span class="bold"><strong>two indexes (maps)</strong></span>:
          one to implement named allocations, and another one to implement "unique
          instance" allocations.
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              The first index is a map with a pointer to a c-string (the name of
              the named object) as a key and a structure with information of the
              dynamically allocated object (the most important being the address
              and the size of the object).
            </li>
<li class="listitem">
              The second index is used to implement "unique instances"
              and is basically the same as the first index, but the name of the object
              comes from a <code class="computeroutput"><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">).</span><span class="identifier">name</span><span class="special">()</span></code>
              operation.
            </li>
</ul></div>
<p>
          The memory needed to store [name pointer, object information] pairs in
          the index is allocated also via the <span class="bold"><strong>memory algorithm</strong></span>,
          so we can tell that internal indexes are just like ordinary user objects
          built in the segment. The rest of the memory to store the name of the object,
          the object itself, and meta-data for destruction/deallocation is allocated
          using the <span class="bold"><strong>memory algorithm</strong></span> in a single
          <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code>
          call.
        </p>
<p>
          As seen, the <span class="bold"><strong>segment manager</strong></span> knows <span class="bold"><strong>nothing</strong></span> about shared memory/memory mapped files.
          The <span class="bold"><strong>segment manager</strong></span> itself does not allocate
          portions of the segment, it just asks the <span class="bold"><strong>memory
          algorithm</strong></span> to allocate the needed memory from the rest of the
          segment. The <span class="bold"><strong>segment manager</strong></span> is a class
          built above the memory algorithm that offers named object construction,
          unique instance constructions, and many other services.
        </p>
<p>
          The <span class="bold"><strong>segment manager</strong></span> is implemented in
          <span class="bold"><strong>Boost.Interprocess</strong></span> by the <code class="computeroutput"><a class="link" href="../boost/interprocess/segment_manager.html" title="Class template segment_manager">segment_manager</a></code>
          class.
        </p>
<pre class="programlisting"><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">CharType</span>
        <span class="special">,</span><span class="keyword">class</span> <span class="identifier">MemoryAlgorithm</span>
        <span class="special">,</span><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">IndexConfig</span><span class="special">&gt;</span> <span class="keyword">class</span> <span class="identifier">IndexType</span><span class="special">&gt;</span>
<span class="keyword">class</span> <span class="identifier">segment_manager</span><span class="special">;</span>
</pre>
<p>
          As seen, the segment manager is quite generic: we can specify the character
          type to be used to identify named objects, we can specify the memory algorithm
          that will control dynamically the portions of the memory segment, and we
          can specify also the index type that will store the [name pointer, object
          information] mapping. We can construct our own index types as explained
          in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building
          custom indexes</a> section.
        </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory" title="Boost.Interprocess managed memory segments">Boost.Interprocess
        managed memory segments</a>
</h4></div></div></div>
<p>
          The <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
          segments that construct the shared memory/memory mapped file, place there
          the segment manager and forward the user requests to the segment manager.
          For example, <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_sha_idm27072.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code>
          is a <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
          segment that works with shared memory. <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code>
          works with memory mapped files, etc...
        </p>
<p>
          Basically, the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span>
          managed memory segment is the same as the <span class="bold"><strong>segment
          manager</strong></span> but it also offers functions to "open", "create",
          or "open or create" shared memory/memory-mapped files segments
          and initialize all needed resources. Managed memory segment classes are
          not built in shared memory or memory mapped files, they are normal C++
          classes that store a pointer to the segment manager (which is built in
          shared memory or memory mapped files).
        </p>
<p>
          Apart from this, managed memory segments offer specific functions: <code class="computeroutput"><span class="identifier">managed_mapped_file</span></code> offers functions
          to flush memory contents to the file, <code class="computeroutput"><span class="identifier">managed_heap_memory</span></code>
          offers functions to expand the memory, etc...
        </p>
<p>
          Most of the functions of <span class="bold"><strong>Boost.Interprocess</strong></span>
          managed memory segments can be shared between all managed memory segments,
          since many times they just forward the functions to the segment manager.
          Because of this, in <span class="bold"><strong>Boost.Interprocess</strong></span>
          all managed memory segments derive from a common class that implements
          memory-independent (shared memory, memory mapped files) functions: <a href="../../../boost/interprocess/detail/managed_memory_impl.hpp" target="_top">boost::interprocess::ipcdetail::basic_managed_memory_impl</a>
        </p>
<p>
          Deriving from this class, <span class="bold"><strong>Boost.Interprocess</strong></span>
          implements several managed memory classes, for different memory backends:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_sha_idm27072.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code>
              (for shared memory).
            </li>
<li class="listitem">
              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code>
              (for memory mapped files).
            </li>
<li class="listitem">
              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_heap_memory.html" title="Class template basic_managed_heap_memory">basic_managed_heap_memory</a></code>
              (for heap allocated memory).
            </li>
<li class="listitem">
              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_ext_idm26679.html" title="Class template basic_managed_external_buffer">basic_managed_external_buffer</a></code>
              (for user provided external buffer).
            </li>
</ul></div>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="interprocess.architecture.allocators_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers" title="Allocators and containers">Allocators
      and containers</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.allocators">Boost.Interprocess
        allocators</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools">Implementation
        of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage
        pools</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools">Implementation
        of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers">Boost.Interprocess
        containers</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.allocators_containers.allocators"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.allocators" title="Boost.Interprocess allocators">Boost.Interprocess
        allocators</a>
</h4></div></div></div>
<p>
          The <span class="bold"><strong>Boost.Interprocess</strong></span> STL-like allocators
          are fairly simple and follow the usual C++ allocator approach. Normally,
          allocators for STL containers are based above new/delete operators and
          above those, they implement pools, arenas and other allocation tricks.
        </p>
<p>
          In <span class="bold"><strong>Boost.Interprocess</strong></span> allocators, the
          approach is similar, but all allocators are based on the <span class="bold"><strong>segment
          manager</strong></span>. The segment manager is the only one that provides from
          simple memory allocation to named object creations. <span class="bold"><strong>Boost.Interprocess</strong></span>
          allocators always store a pointer to the segment manager, so that they
          can obtain memory from the segment or share a common pool between allocators.
        </p>
<p>
          As you can imagine, the member pointers of the allocator are not a raw
          pointers, but pointer types defined by the <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code>
          type. Apart from this, the <code class="computeroutput"><span class="identifier">pointer</span></code>
          typedef of <span class="bold"><strong>Boost.Interprocess</strong></span> allocators
          is also of the same type of <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code>.
        </p>
<p>
          This means that if our allocation algorithm defines <code class="computeroutput"><span class="identifier">void_pointer</span></code>
          as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="keyword">void</span><span class="special">&gt;</span></code>,
          <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
          will store an <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="identifier">segment_manager</span><span class="special">&gt;</span></code> to point to the segment manager and
          the <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">pointer</span></code> type will be <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>. This way, <span class="bold"><strong>Boost.Interprocess</strong></span>
          allocators can be placed in the memory segment managed by the segment manager,
          that is, shared memory, memory mapped files, etc...
        </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.allocators_containers.implementation_segregated_storage_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools" title="Implementation of Boost.Interprocess segregated storage pools">Implementation
        of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage
        pools</a>
</h4></div></div></div>
<p>
          Segregated storage pools are simple and follow the classic segregated storage
          algorithm.
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              The pool allocates chunks of memory using the segment manager's raw
              memory allocation functions.
            </li>
<li class="listitem">
              The chunk contains a pointer to form a singly linked list of chunks.
              The pool will contain a pointer to the first chunk.
            </li>
<li class="listitem">
              The rest of the memory of the chunk is divided in nodes of the requested
              size and no memory is used as payload for each node. Since the memory
              of a free node is not used that memory is used to place a pointer to
              form a singly linked list of free nodes. The pool has a pointer to
              the first free node.
            </li>
<li class="listitem">
              Allocating a node is just taking the first free node from the list.
              If the list is empty, a new chunk is allocated, linked in the list
              of chunks and the new free nodes are linked in the free node list.
            </li>
<li class="listitem">
              Deallocation returns the node to the free node list.
            </li>
<li class="listitem">
              When the pool is destroyed, the list of chunks is traversed and memory
              is returned to the segment manager.
            </li>
</ul></div>
<p>
          The pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/node_pool.hpp" target="_top">private_node_pool
          and shared_node_pool</a> classes.
        </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.allocators_containers.implementation_adaptive_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools" title="Implementation of Boost.Interprocess adaptive pools">Implementation
        of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a>
</h4></div></div></div>
<p>
          Adaptive pools are a variation of segregated lists but they have a more
          complicated approach:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              Instead of using raw allocation, the pool allocates <span class="bold"><strong>aligned</strong></span>
              chunks of memory using the segment manager. This is an <span class="bold"><strong>essential</strong></span>
              feature since a node can reach its chunk information applying a simple
              mask to its address.
            </li>
<li class="listitem">
              The chunks contains pointers to form a doubly linked list of chunks
              and an additional pointer to create a singly linked list of free nodes
              placed on that chunk. So unlike the segregated storage algorithm, the
              free list of nodes is implemented <span class="bold"><strong>per chunk</strong></span>.
            </li>
<li class="listitem">
              The pool maintains the chunks in increasing order of free nodes. This
              improves locality and minimizes the dispersion of node allocations
              across the chunks facilitating the creation of totally free chunks.
            </li>
<li class="listitem">
              The pool has a pointer to the chunk with the minimum (but not zero)
              free nodes. This chunk is called the "active" chunk.
            </li>
<li class="listitem">
              Allocating a node is just returning the first free node of the "active"
              chunk. The list of chunks is reordered according to the free nodes
              count. The pointer to the "active" pool is updated if necessary.
            </li>
<li class="listitem">
              If the pool runs out of nodes, a new chunk is allocated, and pushed
              back in the list of chunks. The pointer to the "active" pool
              is updated if necessary.
            </li>
<li class="listitem">
              Deallocation returns the node to the free node list of its chunk and
              updates the "active" pool accordingly.
            </li>
<li class="listitem">
              If the number of totally free chunks exceeds the limit, chunks are
              returned to the segment manager.
            </li>
<li class="listitem">
              When the pool is destroyed, the list of chunks is traversed and memory
              is returned to the segment manager.
            </li>
</ul></div>
<p>
          The adaptive pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/adaptive_node_pool.hpp" target="_top">private_adaptive_node_pool
          and adaptive_node_pool</a> classes.
        </p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.allocators_containers.architecture_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers" title="Boost.Interprocess containers">Boost.Interprocess
        containers</a>
</h4></div></div></div>
<p>
          <span class="bold"><strong>Boost.Interprocess</strong></span> containers are standard
          conforming counterparts of STL containers in <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span></code>
          namespace, but with these little details:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              <span class="bold"><strong>Boost.Interprocess</strong></span> STL containers
              don't assume that memory allocated with an allocator can be deallocated
              with other allocator of the same type. They always compare allocators
              with <code class="computeroutput"><span class="keyword">operator</span><span class="special">==()</span></code>
              to know if this is possible.
            </li>
<li class="listitem">
              The pointers of the internal structures of the <span class="bold"><strong>Boost.Interprocess</strong></span>
              containers are of the same type the <code class="computeroutput"><span class="identifier">pointer</span></code>
              type defined by the allocator of the container. This allows placing
              containers in managed memory segments mapped in different base addresses.
            </li>
</ul></div>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="interprocess.architecture.performance"></a><a class="link" href="architecture.html#interprocess.architecture.performance" title="Performance of Boost.Interprocess">Performance of
      Boost.Interprocess</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_allocations">Performance
        of raw memory allocations</a></span></dt>
<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_named_allocation">Performance
        of named allocations</a></span></dt>
</dl></div>
<p>
        This section tries to explain the performance characteristics of <span class="bold"><strong>Boost.Interprocess</strong></span>, so that you can optimize <span class="bold"><strong>Boost.Interprocess</strong></span> usage if you need more performance.
      </p>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.performance.performance_allocations"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_allocations" title="Performance of raw memory allocations">Performance
        of raw memory allocations</a>
</h4></div></div></div>
<p>
          You can have two types of raw memory allocations with <span class="bold"><strong>Boost.Interprocess</strong></span>
          classes:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              <span class="bold"><strong>Explicit</strong></span>: The user calls <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code>
              and <code class="computeroutput"><span class="identifier">deallocate</span><span class="special">()</span></code>
              functions of managed_shared_memory/managed_mapped_file... managed memory
              segments. This call is translated to a <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function, which means that you will
              need just the time that the memory algorithm associated with the managed
              memory segment needs to allocate data.
            </li>
<li class="listitem">
              <span class="bold"><strong>Implicit</strong></span>: For example, you are using
              <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;...&gt;</span></code>
              with <span class="bold"><strong>Boost.Interprocess</strong></span> containers.
              This allocator calls the same <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function than the explicit method,
              <span class="bold"><strong>every</strong></span> time a vector/string has to
              reallocate its buffer or <span class="bold"><strong>every</strong></span> time
              you insert an object in a node container.
            </li>
</ul></div>
<p>
          If you see that memory allocation is a bottleneck in your application,
          you have these alternatives:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              If you use map/set associative containers, try using <code class="computeroutput"><span class="identifier">flat_map</span></code> family instead of the map
              family if you mainly do searches and the insertion/removal is mainly
              done in an initialization phase. The overhead is now when the ordered
              vector has to reallocate its storage and move data. You can also call
              the <code class="computeroutput"><span class="identifier">reserve</span><span class="special">()</span></code>
              method of these containers when you know beforehand how much data you
              will insert. However in these containers iterators are invalidated
              in insertions so this substitution is only effective in some applications.
            </li>
<li class="listitem">
              Use a <span class="bold"><strong>Boost.Interprocess</strong></span> pooled allocator
              for node containers, because pooled allocators call <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code> only when the pool runs out of nodes.
              This is pretty efficient (much more than the current default general-purpose
              algorithm) and this can save a lot of memory. See <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_segregated_storage" title="Segregated storage node allocators">Segregated
              storage node allocators</a> and <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_adaptive" title="Adaptive pool node allocators">Adaptive
              node allocators</a> for more information.
            </li>
<li class="listitem">
              Write your own memory algorithm. If you have experience with memory
              allocation algorithms and you think another algorithm is better suited
              than the default one for your application, you can specify it in all
              <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
              segments. See the section <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing
              a new shared memory allocation algorithm</a> to know how to do this.
              If you think its better than the default one for general-purpose applications,
              be polite and donate it to <span class="bold"><strong>Boost.Interprocess</strong></span>
              to make it default!
            </li>
</ul></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="interprocess.architecture.performance.performance_named_allocation"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_named_allocation" title="Performance of named allocations">Performance
        of named allocations</a>
</h4></div></div></div>
<p>
          <span class="bold"><strong>Boost.Interprocess</strong></span> allows the same parallelism
          as two threads writing to a common structure, except when the user creates/searches
          named/unique objects. The steps when creating a named object are these:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              Lock a recursive mutex (so that you can make named allocations inside
              the constructor of the object to be created).
            </li>
<li class="listitem">
              Try to insert the [name pointer, object information] in the name/object
              index. This lookup has to assure that the name has not been used before.
              This is achieved calling <code class="computeroutput"><span class="identifier">insert</span><span class="special">()</span></code> function in the index. So the time
              this requires is dependent on the index type (ordered vector, tree,
              hash...). This can require a call to the memory algorithm allocation
              function if the index has to be reallocated, it's a node allocator,
              uses pooled allocations...
            </li>
<li class="listitem">
              Allocate a single buffer to hold the name of the object, the object
              itself, and meta-data for destruction (number of objects, etc...).
            </li>
<li class="listitem">
              Call the constructors of the object being created. If it's an array,
              one constructor per array element.
            </li>
<li class="listitem">
              Unlock the recursive mutex.
            </li>
</ul></div>
<p>
          The steps when destroying a named object using the name of the object (<code class="computeroutput"><span class="identifier">destroy</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;(</span><span class="identifier">name</span><span class="special">)</span></code>)
          are these:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              Lock a recursive mutex .
            </li>
<li class="listitem">
              Search in the index the entry associated to that name. Copy that information
              and erase the index entry. This is done using <code class="computeroutput"><span class="identifier">find</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">key_type</span> <span class="special">&amp;)</span></code>
              and <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code>
              members of the index. This can require element reordering if the index
              is a balanced tree, an ordered vector...
            </li>
<li class="listitem">
              Call the destructor of the object (many if it's an array).
            </li>
<li class="listitem">
              Deallocate the memory buffer containing the name, metadata and the
              object itself using the allocation algorithm.
            </li>
<li class="listitem">
              Unlock the recursive mutex.
            </li>
</ul></div>
<p>
          The steps when destroying a named object using the pointer of the object
          (<code class="computeroutput"><span class="identifier">destroy_ptr</span><span class="special">(</span><span class="identifier">T</span> <span class="special">*</span><span class="identifier">ptr</span><span class="special">)</span></code>) are these:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              Lock a recursive mutex .
            </li>
<li class="listitem">
              Depending on the index type, this can be different:
              <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: circle; ">
<li class="listitem">
                    If the index is a node index, (marked with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">is_node_index</span></code>
                    specialization): Take the iterator stored near the object and
                    call <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code>.
                    This can require element reordering if the index is a balanced
                    tree, an ordered vector...
                  </li>
<li class="listitem">
                    If it's not an node index: Take the name stored near the object
                    and erase the index entry calling `erase(const key &amp;). This
                    can require element reordering if the index is a balanced tree,
                    an ordered vector...
                  </li>
</ul></div>
            </li>
<li class="listitem">
              Call the destructor of the object (many if it's an array).
            </li>
<li class="listitem">
              Deallocate the memory buffer containing the name, metadata and the
              object itself using the allocation algorithm.
            </li>
<li class="listitem">
              Unlock the recursive mutex.
            </li>
</ul></div>
<p>
          If you see that the performance is not good enough you have these alternatives:
        </p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
              Maybe the problem is that the lock time is too big and it hurts parallelism.
              Try to reduce the number of named objects in the global index and if
              your application serves several clients try to build a new managed
              memory segment for each one instead of using a common one.
            </li>
<li class="listitem">
              Use another <span class="bold"><strong>Boost.Interprocess</strong></span> index
              type if you feel the default one is not fast enough. If you are not
              still satisfied, write your own index type. See <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building
              custom indexes</a> for this.
            </li>
<li class="listitem">
              Destruction via pointer is at least as fast as using the name of the
              object and can be faster (in node containers, for example). So if your
              problem is that you make at lot of named destructions, try to use the
              pointer. If the index is a node index you can save some time.
            </li>
</ul></div>
</div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2005-2015 Ion Gaztanaga<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
      </p>
</div></td>
</tr></table>
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