cuAdd.cu 3.36 KB


#include "cuda_kernels.h"

namespace cuda_common
{
	cudaError_t addWithCuda(int *c, const int *a, const int *b, unsigned int size);

	__global__ void addKernel(int *c, const int *a, const int *b)
	{
		int i = threadIdx.x;
		c[i] = a[i] + b[i];
	}

	int add()
	{
		const int arraySize = 5;
		const int a[arraySize] = { 1, 2, 3, 4, 5 };
		const int b[arraySize] = { 10, 20, 30, 40, 50 };
		int c[arraySize] = { 0 };

		// Add vectors in parallel.
		cudaError_t cudaStatus = addWithCuda(c, a, b, arraySize);
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "addWithCuda failed!");
			return 1;
		}

		printf("{1,2,3,4,5} + {10,20,30,40,50} = {%d,%d,%d,%d,%d}\n",
			c[0], c[1], c[2], c[3], c[4]);

		// cudaDeviceReset must be called before exiting in order for profiling and
		// tracing tools such as Nsight and Visual Profiler to show complete traces.
		cudaStatus = cudaDeviceReset();
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaDeviceReset failed!");
			return 1;
		}

		return 0;
	}

	// Helper function for using CUDA to add vectors in parallel.
	cudaError_t addWithCuda(int *c, const int *a, const int *b, unsigned int size)
	{
		int *dev_a = 0;
		int *dev_b = 0;
		int *dev_c = 0;
		cudaError_t cudaStatus;

		// Choose which GPU to run on, change this on a multi-GPU system.
		/*cudaStatus = cudaSetDevice(0);
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaSetDevice failed!  Do you have a CUDA-capable GPU installed?");
			goto Error;
		}*/

		// Allocate GPU buffers for three vectors (two input, one output)    .
		cudaStatus = cudaMalloc((void**)&dev_c, size * sizeof(int));
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMalloc failed!");
			goto Error;
		}

		cudaStatus = cudaMalloc((void**)&dev_a, size * sizeof(int));
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMalloc failed!");
			goto Error;
		}

		cudaStatus = cudaMalloc((void**)&dev_b, size * sizeof(int));
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMalloc failed!");
			goto Error;
		}

		// Copy input vectors from host memory to GPU buffers.
		cudaStatus = cudaMemcpy(dev_a, a, size * sizeof(int), cudaMemcpyHostToDevice);
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMemcpy failed!");
			goto Error;
		}

		cudaStatus = cudaMemcpy(dev_b, b, size * sizeof(int), cudaMemcpyHostToDevice);
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMemcpy failed!");
			goto Error;
		}

		// Launch a kernel on the GPU with one thread for each element.
		addKernel << <1, size >> >(dev_c, dev_a, dev_b);

		// Check for any errors launching the kernel
		cudaStatus = cudaGetLastError();
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "addKernel launch failed: %s\n", cudaGetErrorString(cudaStatus));
			goto Error;
		}

		// cudaDeviceSynchronize waits for the kernel to finish, and returns
		// any errors encountered during the launch.
		cudaStatus = cudaDeviceSynchronize();
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaDeviceSynchronize returned error code %d after launching addKernel!\n", cudaStatus);
			goto Error;
		}

		// Copy output vector from GPU buffer to host memory.
		cudaStatus = cudaMemcpy(c, dev_c, size * sizeof(int), cudaMemcpyDeviceToHost);
		if (cudaStatus != cudaSuccess) {
			fprintf(stderr, "cudaMemcpy failed!");
			goto Error;
		}

	Error:
		cudaFree(dev_c);
		cudaFree(dev_a);
		cudaFree(dev_b);

		return cudaStatus;
	}
}