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3rdparty/opencv-4.5.4/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/Direct3DContentProvider.cpp 2.17 KB
f4334277   Hu Chunming   提交3rdparty
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  #include "pch.h"
  #include "Direct3DContentProvider.h"
  
  using namespace PhoneXamlDirect3DApp1Comp;
  
  Direct3DContentProvider::Direct3DContentProvider(Direct3DInterop^ controller) :
      m_controller(controller)
  {
      m_controller->RequestAdditionalFrame += ref new RequestAdditionalFrameHandler([=] ()
          {
              if (m_host)
              {
                  m_host->RequestAdditionalFrame();
              }
          });
  
      m_controller->RecreateSynchronizedTexture += ref new RecreateSynchronizedTextureHandler([=] ()
          {
              if (m_host)
              {
                  m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
              }
          });
  }
  
  // IDrawingSurfaceContentProviderNative interface
  HRESULT Direct3DContentProvider::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
  {
      m_host = host;
  
      return m_controller->Connect(host);
  }
  
  void Direct3DContentProvider::Disconnect()
  {
      m_controller->Disconnect();
      m_host = nullptr;
      m_synchronizedTexture = nullptr;
  }
  
  HRESULT Direct3DContentProvider::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
  {
      return m_controller->PrepareResources(presentTargetTime, contentDirty);
  }
  
  HRESULT Direct3DContentProvider::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
  {
      HRESULT hr = S_OK;
  
      if (!m_synchronizedTexture)
      {
          hr = m_host->CreateSynchronizedTexture(m_controller->GetTexture(), &m_synchronizedTexture);
      }
  
      // Set output parameters.
      textureSubRectangle->left = 0.0f;
      textureSubRectangle->top = 0.0f;
      textureSubRectangle->right = static_cast<FLOAT>(size->width);
      textureSubRectangle->bottom = static_cast<FLOAT>(size->height);
  
      m_synchronizedTexture.CopyTo(synchronizedTexture);
  
      // Draw to the texture.
      if (SUCCEEDED(hr))
      {
          hr = m_synchronizedTexture->BeginDraw();
  
          if (SUCCEEDED(hr))
          {
              hr = m_controller->GetTexture(size, synchronizedTexture, textureSubRectangle);
          }
  
          m_synchronizedTexture->EndDraw();
      }
  
      return hr;
  }