Blame view

3rdparty/opencv-4.5.4/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/SimplePixelShader.hlsl 634 Bytes
f4334277   Hu Chunming   提交3rdparty
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  Texture2D shaderTexture;
  SamplerState SampleType;
  
  //////////////
  // TYPEDEFS //
  //////////////
  struct PixelInputType
  {
      float4 position : SV_POSITION;
      float2 tex : TEXCOORD0;
  };
  
  ////////////////////////////////////////////////////////////////////////////////
  // Pixel Shader
  ////////////////////////////////////////////////////////////////////////////////
  float4 main(PixelInputType input) : SV_TARGET
  {
      float4 textureColor;
  
  
      // Sample the pixel color from the texture using the sampler at this texture coordinate location.
      textureColor = shaderTexture.Sample(SampleType, input.tex);
  
      return textureColor;
  }