f4334277
Hu Chunming
提交3rdparty
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#version 450
#define LOCAL_SZ_X 32
layout(push_constant) uniform pushBlock {
int total;
float slope;
} p;
layout(binding = 0) readonly buffer inbuf{
float in_buffer[];
};
layout(binding = 1) writeonly buffer outbuf{
float out_buffer[];
};
layout(local_size_x = LOCAL_SZ_X, local_size_y = 1, local_size_z = 1) in;
void main()
{
for (int i = int(gl_GlobalInvocationID.x); i < p.total; i += int(gl_NumWorkGroups.x * gl_WorkGroupSize.x))
{
float in_val = in_buffer[i];
out_buffer[i] = in_val >= 0.f ? in_val : p.slope * in_val;
}
}
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