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3rdparty/opencv-4.5.4/samples/opengl/opengl.cpp 2.36 KB
f4334277   Hu Chunming   提交3rdparty
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  #include <iostream>
  
  #ifdef _WIN32
      #define WIN32_LEAN_AND_MEAN 1
      #define NOMINMAX 1
      #include <windows.h>
  #endif
  
  #if defined(__APPLE__)
      #include <OpenGL/gl.h>
      #include <OpenGL/glu.h>
  #else
      #include <GL/gl.h>
      #include <GL/glu.h>
  #endif
  
  #include "opencv2/core.hpp"
  #include "opencv2/core/opengl.hpp"
  #include "opencv2/core/cuda.hpp"
  #include "opencv2/highgui.hpp"
  
  using namespace std;
  using namespace cv;
  using namespace cv::cuda;
  
  const int win_width = 800;
  const int win_height = 640;
  
  struct DrawData
  {
      ogl::Arrays arr;
      ogl::Texture2D tex;
      ogl::Buffer indices;
  };
  
  void draw(void* userdata);
  
  void draw(void* userdata)
  {
      DrawData* data = static_cast<DrawData*>(userdata);
  
      glRotated(0.6, 0, 1, 0);
  
      ogl::render(data->arr, data->indices, ogl::TRIANGLES);
  }
  
  int main(int argc, char* argv[])
  {
      string filename;
      if (argc < 2)
      {
          cout << "Usage: " << argv[0] << " image" << endl;
          filename = "../data/lena.jpg";
      }
      else
          filename = argv[1];
  
      Mat img = imread(filename);
      if (img.empty())
      {
          cerr << "Can't open image " << filename << endl;
          return -1;
      }
  
      namedWindow("OpenGL", WINDOW_OPENGL);
      resizeWindow("OpenGL", win_width, win_height);
  
      Mat_<Vec2f> vertex(1, 4);
      vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1);
  
      Mat_<Vec2f> texCoords(1, 4);
      texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0);
  
      Mat_<int> indices(1, 6);
      indices << 0, 1, 2, 2, 3, 0;
  
      DrawData data;
  
      data.arr.setVertexArray(vertex);
      data.arr.setTexCoordArray(texCoords);
      data.indices.copyFrom(indices);
      data.tex.copyFrom(img);
  
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0);
  
      glMatrixMode(GL_MODELVIEW);
      glLoadIdentity();
      gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
  
      glEnable(GL_TEXTURE_2D);
      data.tex.bind();
  
      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
      glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  
      glDisable(GL_CULL_FACE);
  
      setOpenGlDrawCallback("OpenGL", draw, &data);
  
      for (;;)
      {
          updateWindow("OpenGL");
          char key = (char)waitKey(40);
          if (key == 27)
              break;
      }
  
      setOpenGlDrawCallback("OpenGL", 0, 0);
      destroyAllWindows();
  
      return 0;
  }