09c2d08c
Hu Chunming
arm交付版
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#include "mvpt_process_assist.h"
#include "../common/logger.hpp"
//******** 判断位置是否合法函数 **********//
// 目的:剔除掉靠近摄像头时,面积最大,但是检测物体已经不完整的情况
// 1. 设定阈值,靠近边缘不要了(阈值目前设定为自身宽高的20%)
//bool sy_legal_pos(bitset<EDGESIZE> flags, int left, int top, int right, int bottom, int img_height, int img_width)
//{
// int pos[4] = { left, top, right, bottom };
// int edges[4] = { 0, 0, img_width, img_height };
//
// for (int i = 0; i < EDGESIZE; i++)
// {
// if (flags[i]) //是需要判断的边
// {
// if (abs(pos[i] - edges[i]) < minDistance[i])
// return false;
// }
// }
// return true;
//}
bool LegalMinArea(int width, int height, sy_rect min_box)
{
return (width >= min_box.width_ && height >= min_box.height_);
}
//******** 判断面积是否合法函数 **********//
// 目的:选取框最大最完整的那帧
// 1. 比之前面积小的不要
// 2. 突变的面积不要
bool LegalArea(int maxArea, int lastArea, int left, int top, int right, int bottom)
{
//不需要通过MINBOX来判断,直接返回true
int newArea = (bottom - top)*(right - left);
if (lastArea == 0)
return true;
if (newArea < maxArea)
return false;
else if ((newArea - lastArea) / lastArea > 0.5) //阈值测试之后再确定,看是否需要分种类来确定不同的阈值
return false;
else return true;
}
//******** 辅助函数:根据目标运动的轨迹,判断需要特别外扩的方向 **********//
// 目的:因为跳帧的存在,目标运动较快时,框会有一定的滞后的情况(车向前运动,车头被裁掉的情况尤其明显),框滞后的方向需要额外外扩
void ExpandMargin(int direction_x, int direction_y, int boundary_w, int boundary_h,
int &boundary_left, int &boundary_right, int &boundary_top, int &boundary_bottom)
{
if (abs(direction_x) > abs(direction_y))
{
if (direction_x > 0)
{
boundary_right = 2.5 * boundary_w;
}
else
{
boundary_left = 2.5 * boundary_w;
}
}
else
{
if (direction_y > 0)
{
boundary_bottom = 2.5 * boundary_h;
}
else
{
boundary_top = 2.5 * boundary_h;
}
}
/*int max_dis = max(max(max(dis_left, dis_right), dis_top), dis_bottom);
if (max_dis == dis_left)
boundary_left = 3 * boundary_w;
else if (max_dis == dis_right)
boundary_right = 3 * boundary_w;
else if (max_dis == dis_top)
boundary_top = 3 * boundary_h;
else
boundary_bottom = 3 * boundary_h;*/
}
int CreateDir(char *pszDir)
{
int i = 0;
int iRet;
int iLen = strlen(pszDir);
if (pszDir[iLen - 1] != '\\' && pszDir[iLen - 1] != '/')
{
pszDir[iLen] = '/';
pszDir[iLen + 1] = '\0';
}
iLen = strlen(pszDir);
if (iLen > 2 && ((pszDir[i] == '\\' && pszDir[i + 1] == '\\') || (pszDir[i] == '/' && pszDir[i + 1] == '/')))
{
i = 2;
for (; i <= iLen; i++)
if (pszDir[i] == '\\' || pszDir[i] == '/')
break;
i++;
for (; i <= iLen; i++)
{
if (pszDir[i] == '\\' || pszDir[i] == '/')
{
pszDir[i] = '\0';
//printf("file access %s\n", pszDir);
iRet = ACCESS(pszDir, 0);
//printf("file access %d\n", iRet);
if (iRet != 0)
{
//printf("file mkdir %s\n", pszDir);
iRet = MKDIR(pszDir);
//printf("file mkdir %d\n", iRet);
if (iRet != 0)
{
LOG_ERROR("Create Folder Failed!");
return -1;
}
}
pszDir[i] = '/';
}
}
return 0;
}
if (pszDir[i] != '\\' && pszDir[i] != '/')
i = 0;
else
i = 1;
for (; i <= iLen; i++)
{
if (pszDir[i] == '\\' || pszDir[i] == '/')
{
pszDir[i] = '\0';
iRet = ACCESS(pszDir, 0);
if (iRet != 0)
{
iRet = MKDIR(pszDir);
if (iRet != 0)
{
return -1;
}
}
pszDir[i] = '/';
}
}
return 0;
}
void CreateResultFolder(char* resultFolder, const char* jointFolder)
{
if (strlen(resultFolder) > 240) //?too long
{
LOG_ERROR("Folder Name is too Long!");
return;
}
else if (strlen(resultFolder) < 1) //?too short
{
LOG_ERROR("Folder Name is too Short!");
return;
}
char dir[260];
sprintf(dir, "%s%s/", resultFolder, jointFolder);
if (CreateDir(dir) != 0)
{
LOG_ERROR("Create Folder Failed!");
return;
}
}
bool snapshot_judge_algor(int index, int width, int height)
{
return snapshot_legal_minarea(index, width, height) //判断最小面积
&& snapshot_legal_inarea(width, height); //判断在有效区域
//&& snapshot_algor_open_config(obj_key); //判断算法开启,调整不用在此处判断,检测出来会进行过滤
}
bool snapshot_legal_minarea(int index, int width, int height)
{
return (width >= m_boxsize[index].width_ && height >= m_boxsize[index].height_);
}
bool snapshot_legal_pos(bitset<EDGESIZE> flags, int left, int top, int right, int bottom, int image_width, int image_height)
{
int pos[4] = { left, top, right, bottom };
int edges[4] = { 0, 0, image_width, image_height };
for (int i = 0; i < EDGESIZE; i++)
{
if (flags[i]) //是需要判断的边
{
if (abs(pos[i] - edges[i]) < minDistance[i])
return false;
}
}
return true;
}
//******** 判断面积是否合法函数 **********//
// 目的:选取框最大最完整的那帧
// 1. 比之前面积小的不要
// 2. 突变的面积不要
bool snapshot_legal_area(int max_area, int last_area, int left, int top, int right, int bottom)
{
//不需要通过MINBOX来判断,直接返回true
int new_area = (bottom - top)*(right - left);
if (last_area == 0)
return true;
if (new_area < max_area)
return false;
// else if ((new_area - last_area) / last_area > 0.5) //阈值测试之后再确定,看是否需要分种类来确定不同的阈值
else if ((new_area - max_area) / max_area > 0.5) //阈值测试之后再确定,看是否需要分种类来确定不同的阈值 modified by zsh
return false;
else return true;
}
bool snapshot_legal_inarea(sy_rect algor_area, int left, int top, int right, int bottom)
{
if (left < algor_area.left_ || top < algor_area.top_ || right>(algor_area.left_ + algor_area.width_) || bottom >(algor_area.top_ + algor_area.height_))
return false;
return true;
}
bool snapshot_legal_inarea(int width, int height)
{
return true;
}
// added by zsh 220719 判断人脸姿态角是否满足要求
float convert_score(float attitude_angle) {
if(fabs(attitude_angle) > 30) // 超过设置角度则过滤---暂未用到
return 180;
else
return fabs(attitude_angle);
}
bool snapshot_legal_pose(float last_roll, float last_yaw, float last_pitch, float roll, float yaw, float pitch)
{
if(fabs(roll) > 30 || fabs(yaw) > 30 || fabs(pitch) > 30)
return false;
float last_score = convert_score(last_roll) + convert_score(last_yaw) + convert_score(last_pitch);
float cur_score = convert_score(roll) + convert_score(yaw) + convert_score(pitch);
if(last_score > cur_score)
return false;
return true;
}
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