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3rdparty/websocketpp-0.8.2/tutorials/utility_server/step2.cpp 3.12 KB
1fa7ee12   Hu Chunming   提交 _GLIBCXX_USE_C...
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  /*
   * Copyright (c) 2015, Peter Thorson. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the WebSocket++ Project nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
   * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   * ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  // **NOTE:** This file is a snapshot of the WebSocket++ utility server tutorial.
  // Additional related material can be found in the tutorials/utility_server
  // directory of the WebSocket++ repository.
  
  // The ASIO_STANDALONE define is necessary to use the standalone version of Asio.
  // Remove if you are using Boost Asio.
  #define ASIO_STANDALONE
  
  #include <websocketpp/config/asio_no_tls.hpp>
  #include <websocketpp/server.hpp>
  
  #include <functional>
  
  typedef websocketpp::server<websocketpp::config::asio> server;
  
  class utility_server {
  public:
      utility_server() {
           // Set logging settings
          m_endpoint.set_error_channels(websocketpp::log::elevel::all);
          m_endpoint.set_access_channels(websocketpp::log::alevel::all ^ websocketpp::log::alevel::frame_payload);
  
          // Initialize Asio
          m_endpoint.init_asio();
  
          // Set the default message handler to the echo handler
          m_endpoint.set_message_handler(std::bind(
              &utility_server::echo_handler, this,
              std::placeholders::_1, std::placeholders::_2
          ));
      }
  
      void echo_handler(websocketpp::connection_hdl hdl, server::message_ptr msg) {
          // write a new message
          m_endpoint.send(hdl, msg->get_payload(), msg->get_opcode());
      }
  
      void run() {
          // Listen on port 9002
          m_endpoint.listen(9002);
  
          // Queues a connection accept operation
          m_endpoint.start_accept();
  
          // Start the Asio io_service run loop
          m_endpoint.run();
      }
  private:
      server m_endpoint;
  };
  
  int main() {
      utility_server s;
      s.run();
      return 0;
  }