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3rdparty/ffmpeg-4.4.4/x264/common/osdep.h 16.6 KB
f244cbd5   Hu Chunming   ffmpeg支持h264编码
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  /*****************************************************************************
   * osdep.h: platform-specific code
   *****************************************************************************
   * Copyright (C) 2007-2024 x264 project
   *
   * Authors: Loren Merritt <lorenm@u.washington.edu>
   *          Laurent Aimar <fenrir@via.ecp.fr>
   *          Henrik Gramner <henrik@gramner.com>
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111, USA.
   *
   * This program is also available under a commercial proprietary license.
   * For more information, contact us at licensing@x264.com.
   *****************************************************************************/
  
  #ifndef X264_OSDEP_H
  #define X264_OSDEP_H
  
  #define _LARGEFILE_SOURCE 1
  #define _FILE_OFFSET_BITS 64
  #include <stdio.h>
  #include <sys/stat.h>
  #include <inttypes.h>
  #include <stdarg.h>
  #include <stdlib.h>
  
  #include "config.h"
  
  #ifdef __INTEL_COMPILER
  #include <mathimf.h>
  #else
  #include <math.h>
  #endif
  
  #ifdef _WIN32
  #include <windows.h>
  #include <io.h>
  #endif
  
  #include "x264.h"
  
  #if !HAVE_LOG2F
  #define log2f(x) (logf(x)/0.693147180559945f)
  #define log2(x) (log(x)/0.693147180559945)
  #endif
  
  #ifdef _MSC_VER
  #define inline __inline
  #define strcasecmp _stricmp
  #define strncasecmp _strnicmp
  #define strtok_r strtok_s
  #define S_ISREG(x) (((x) & S_IFMT) == S_IFREG)
  #else
  #include <strings.h>
  #endif
  
  #if !defined(va_copy) && defined(__INTEL_COMPILER)
  #define va_copy(dst, src) ((dst) = (src))
  #endif
  
  #if !defined(isfinite) && (SYS_OPENBSD || SYS_SunOS)
  #define isfinite finite
  #endif
  
  #if !HAVE_STRTOK_R && !defined(strtok_r)
  #define strtok_r(str,delim,save) strtok(str,delim)
  #endif
  
  #if defined(_MSC_VER) && _MSC_VER < 1900
  /* MSVC pre-VS2015 has broken snprintf/vsnprintf implementations which are incompatible with C99. */
  static inline int x264_vsnprintf( char *s, size_t n, const char *fmt, va_list arg )
  {
      int length = -1;
  
      if( n )
      {
          va_list arg2;
          va_copy( arg2, arg );
          length = _vsnprintf( s, n, fmt, arg2 );
          va_end( arg2 );
  
          /* _(v)snprintf adds a null-terminator only if the length is less than the buffer size. */
          if( length < 0 || length >= n )
              s[n-1] = '\0';
      }
  
      /* _(v)snprintf returns a negative number if the length is greater than the buffer size. */
      if( length < 0 )
          return _vscprintf( fmt, arg );
  
      return length;
  }
  
  static inline int x264_snprintf( char *s, size_t n, const char *fmt, ... )
  {
      va_list arg;
      va_start( arg, fmt );
      int length = x264_vsnprintf( s, n, fmt, arg );
      va_end( arg );
      return length;
  }
  
  #define snprintf  x264_snprintf
  #define vsnprintf x264_vsnprintf
  #endif
  
  #ifdef _WIN32
  /* Functions for dealing with Unicode on Windows. */
  static inline wchar_t *x264_utf8_to_utf16( const char *utf8 )
  {
      int len = MultiByteToWideChar( CP_UTF8, MB_ERR_INVALID_CHARS, utf8, -1, NULL, 0 );
      if( len )
      {
          wchar_t *utf16 = malloc( len * sizeof( wchar_t ) );
          if( utf16 )
          {
              if( MultiByteToWideChar( CP_UTF8, MB_ERR_INVALID_CHARS, utf8, -1, utf16, len ) )
                  return utf16;
              free( utf16 );
          }
      }
      return NULL;
  }
  
  static inline wchar_t *x264_utf8_to_utf16_try_buf( const char *utf8, wchar_t *buf_utf16, int buf_len ) {
      if( MultiByteToWideChar( CP_UTF8, MB_ERR_INVALID_CHARS, utf8, -1, buf_utf16, buf_len ) )
          return buf_utf16;
      return x264_utf8_to_utf16( utf8 );
  }
  
  #define x264_fopen( filename, mode ) x264_fopen_internal( filename, L##mode )
  static inline FILE *x264_fopen_internal( const char *filename, const wchar_t *mode_utf16 )
  {
      FILE *f = NULL;
      wchar_t filename_buf[MAX_PATH];
      wchar_t *filename_utf16 = x264_utf8_to_utf16_try_buf( filename, filename_buf, MAX_PATH );
      if( filename_utf16 )
      {
          f = _wfopen( filename_utf16, mode_utf16 );
          if( filename_utf16 != filename_buf )
              free( filename_utf16 );
      }
      return f;
  }
  
  static inline int x264_rename( const char *oldname, const char *newname )
  {
      int ret = -1;
      wchar_t oldname_buf[MAX_PATH];
      wchar_t *oldname_utf16 = x264_utf8_to_utf16_try_buf( oldname, oldname_buf, MAX_PATH );
      if( oldname_utf16 )
      {
          wchar_t newname_buf[MAX_PATH];
          wchar_t *newname_utf16 = x264_utf8_to_utf16_try_buf( newname, newname_buf, MAX_PATH );
          if( newname_utf16 )
          {
              /* POSIX says that rename() removes the destination, but Win32 doesn't. */
              _wunlink( newname_utf16 );
              ret = _wrename( oldname_utf16, newname_utf16 );
              if( newname_utf16 != newname_buf )
                  free( newname_utf16 );
          }
          if( oldname_utf16 != oldname_buf )
              free( oldname_utf16 );
      }
      return ret;
  }
  
  #define x264_struct_stat struct _stati64
  #define x264_fstat _fstati64
  
  static inline int x264_stat( const char *path, x264_struct_stat *buf )
  {
      int ret = -1;
      wchar_t path_buf[MAX_PATH];
      wchar_t *path_utf16 = x264_utf8_to_utf16_try_buf( path, path_buf, MAX_PATH );
      if( path_utf16 )
      {
          ret = _wstati64( path_utf16, buf );
          if( path_utf16 != path_buf )
              free( path_utf16 );
      }
      return ret;
  }
  #else
  #define x264_fopen       fopen
  #define x264_rename      rename
  #define x264_struct_stat struct stat
  #define x264_fstat       fstat
  #define x264_stat        stat
  #endif
  
  /* mdate: return the current date in microsecond */
  X264_API int64_t x264_mdate( void );
  
  #if defined(_WIN32) && !HAVE_WINRT
  static inline int x264_vfprintf( FILE *stream, const char *format, va_list arg )
  {
      HANDLE console = NULL;
      DWORD mode;
  
      if( stream == stdout )
          console = GetStdHandle( STD_OUTPUT_HANDLE );
      else if( stream == stderr )
          console = GetStdHandle( STD_ERROR_HANDLE );
  
      /* Only attempt to convert to UTF-16 when writing to a non-redirected console screen buffer. */
      if( GetConsoleMode( console, &mode ) )
      {
          char buf[4096];
          wchar_t buf_utf16[4096];
          va_list arg2;
  
          va_copy( arg2, arg );
          int length = vsnprintf( buf, sizeof(buf), format, arg2 );
          va_end( arg2 );
  
          if( length > 0 && (unsigned)length < sizeof(buf) )
          {
              /* WriteConsoleW is the most reliable way to output Unicode to a console. */
              int length_utf16 = MultiByteToWideChar( CP_UTF8, 0, buf, length, buf_utf16, sizeof(buf_utf16)/sizeof(wchar_t) );
              DWORD written;
              WriteConsoleW( console, buf_utf16, length_utf16, &written, NULL );
              return length;
          }
      }
      return vfprintf( stream, format, arg );
  }
  
  static inline int x264_is_regular_file_path( const char *path )
  {
      int ret = -1;
      wchar_t path_buf[MAX_PATH];
      wchar_t *path_utf16 = x264_utf8_to_utf16_try_buf( path, path_buf, MAX_PATH );
      if( path_utf16 )
      {
          x264_struct_stat buf;
          if( _wstati64( path_utf16, &buf ) )
              ret = !WaitNamedPipeW( path_utf16, 0 );
          else
              ret = S_ISREG( buf.st_mode );
          if( path_utf16 != path_buf )
              free( path_utf16 );
      }
      return ret;
  }
  #else
  #define x264_vfprintf vfprintf
  
  static inline int x264_is_regular_file_path( const char *filename )
  {
      x264_struct_stat file_stat;
      if( x264_stat( filename, &file_stat ) )
          return 1;
      return S_ISREG( file_stat.st_mode );
  }
  #endif
  
  static inline int x264_is_regular_file( FILE *filehandle )
  {
      x264_struct_stat file_stat;
      if( x264_fstat( fileno( filehandle ), &file_stat ) )
          return 1;
      return S_ISREG( file_stat.st_mode );
  }
  
  #define x264_glue3_expand(x,y,z) x##_##y##_##z
  #define x264_glue3(x,y,z) x264_glue3_expand(x,y,z)
  
  #ifdef _MSC_VER
  #define DECLARE_ALIGNED( var, n ) __declspec(align(n)) var
  #else
  #define DECLARE_ALIGNED( var, n ) var __attribute__((aligned(n)))
  #endif
  
  #define ALIGNED_4( var )  DECLARE_ALIGNED( var, 4 )
  #define ALIGNED_8( var )  DECLARE_ALIGNED( var, 8 )
  #define ALIGNED_16( var ) DECLARE_ALIGNED( var, 16 )
  
  // ARM compilers don't reliably align stack variables
  // - EABI requires only 8 byte stack alignment to be maintained
  // - gcc can't align stack variables to more even if the stack were to be correctly aligned outside the function
  // - armcc can't either, but is nice enough to actually tell you so
  // - Apple gcc only maintains 4 byte alignment
  // - llvm can align the stack, but only in svn and (unrelated) it exposes bugs in all released GNU binutils...
  
  #define ALIGNED_ARRAY_EMU( mask, type, name, sub1, ... )\
      uint8_t name##_u [sizeof(type sub1 __VA_ARGS__) + mask]; \
      type (*name) __VA_ARGS__ = (void*)((intptr_t)(name##_u+mask) & ~mask)
  
  #if ARCH_ARM && SYS_MACOSX
  #define ALIGNED_ARRAY_8( ... ) EXPAND( ALIGNED_ARRAY_EMU( 7, __VA_ARGS__ ) )
  #else
  #define ALIGNED_ARRAY_8( type, name, sub1, ... ) ALIGNED_8( type name sub1 __VA_ARGS__ )
  #endif
  
  #if ARCH_ARM
  #define ALIGNED_ARRAY_16( ... ) EXPAND( ALIGNED_ARRAY_EMU( 15, __VA_ARGS__ ) )
  #else
  #define ALIGNED_ARRAY_16( type, name, sub1, ... ) ALIGNED_16( type name sub1 __VA_ARGS__ )
  #endif
  
  #define EXPAND(x) x
  
  #if ARCH_X86 || ARCH_X86_64 || ARCH_LOONGARCH
  #define NATIVE_ALIGN 64
  #define ALIGNED_32( var ) DECLARE_ALIGNED( var, 32 )
  #define ALIGNED_64( var ) DECLARE_ALIGNED( var, 64 )
  #if STACK_ALIGNMENT >= 32
  #define ALIGNED_ARRAY_32( type, name, sub1, ... ) ALIGNED_32( type name sub1 __VA_ARGS__ )
  #else
  #define ALIGNED_ARRAY_32( ... ) EXPAND( ALIGNED_ARRAY_EMU( 31, __VA_ARGS__ ) )
  #endif
  #if STACK_ALIGNMENT >= 64
  #define ALIGNED_ARRAY_64( type, name, sub1, ... ) ALIGNED_64( type name sub1 __VA_ARGS__ )
  #else
  #define ALIGNED_ARRAY_64( ... ) EXPAND( ALIGNED_ARRAY_EMU( 63, __VA_ARGS__ ) )
  #endif
  #else
  #define NATIVE_ALIGN 16
  #define ALIGNED_32 ALIGNED_16
  #define ALIGNED_64 ALIGNED_16
  #define ALIGNED_ARRAY_32 ALIGNED_ARRAY_16
  #define ALIGNED_ARRAY_64 ALIGNED_ARRAY_16
  #endif
  
  #if STACK_ALIGNMENT > 16 || (ARCH_X86 && STACK_ALIGNMENT > 4)
  #define REALIGN_STACK __attribute__((force_align_arg_pointer))
  #else
  #define REALIGN_STACK
  #endif
  
  #if defined(__GNUC__) && (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ > 0)
  #define UNUSED __attribute__((unused))
  #define ALWAYS_INLINE __attribute__((always_inline)) inline
  #define NOINLINE __attribute__((noinline))
  #define MAY_ALIAS __attribute__((may_alias))
  #define x264_constant_p(x) __builtin_constant_p(x)
  #define x264_nonconstant_p(x) (!__builtin_constant_p(x))
  #else
  #ifdef _MSC_VER
  #define ALWAYS_INLINE __forceinline
  #define NOINLINE __declspec(noinline)
  #else
  #define ALWAYS_INLINE inline
  #define NOINLINE
  #endif
  #define UNUSED
  #define MAY_ALIAS
  #define x264_constant_p(x) 0
  #define x264_nonconstant_p(x) 0
  #endif
  
  /* threads */
  #if HAVE_BEOSTHREAD
  #include <kernel/OS.h>
  #define x264_pthread_t               thread_id
  static inline int x264_pthread_create( x264_pthread_t *t, void *a, void *(*f)(void *), void *d )
  {
       *t = spawn_thread( f, "", 10, d );
       if( *t < B_NO_ERROR )
           return -1;
       resume_thread( *t );
       return 0;
  }
  #define x264_pthread_join(t,s)       { long tmp; \
                                         wait_for_thread(t,(s)?(long*)(s):&tmp); }
  
  #elif HAVE_POSIXTHREAD
  #include <pthread.h>
  #define x264_pthread_t               pthread_t
  #define x264_pthread_create          pthread_create
  #define x264_pthread_join            pthread_join
  #define x264_pthread_mutex_t         pthread_mutex_t
  #define x264_pthread_mutex_init      pthread_mutex_init
  #define x264_pthread_mutex_destroy   pthread_mutex_destroy
  #define x264_pthread_mutex_lock      pthread_mutex_lock
  #define x264_pthread_mutex_unlock    pthread_mutex_unlock
  #define x264_pthread_cond_t          pthread_cond_t
  #define x264_pthread_cond_init       pthread_cond_init
  #define x264_pthread_cond_destroy    pthread_cond_destroy
  #define x264_pthread_cond_broadcast  pthread_cond_broadcast
  #define x264_pthread_cond_wait       pthread_cond_wait
  #define x264_pthread_attr_t          pthread_attr_t
  #define x264_pthread_attr_init       pthread_attr_init
  #define x264_pthread_attr_destroy    pthread_attr_destroy
  #define x264_pthread_num_processors_np pthread_num_processors_np
  #define X264_PTHREAD_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
  
  #elif HAVE_WIN32THREAD
  #include "win32thread.h"
  
  #else
  #define x264_pthread_t               int
  #define x264_pthread_create(t,u,f,d) 0
  #define x264_pthread_join(t,s)
  #endif //HAVE_*THREAD
  
  #if !HAVE_POSIXTHREAD && !HAVE_WIN32THREAD
  #define x264_pthread_mutex_t         int
  #define x264_pthread_mutex_init(m,f) 0
  #define x264_pthread_mutex_destroy(m)
  #define x264_pthread_mutex_lock(m)
  #define x264_pthread_mutex_unlock(m)
  #define x264_pthread_cond_t          int
  #define x264_pthread_cond_init(c,f)  0
  #define x264_pthread_cond_destroy(c)
  #define x264_pthread_cond_broadcast(c)
  #define x264_pthread_cond_wait(c,m)
  #define x264_pthread_attr_t          int
  #define x264_pthread_attr_init(a)    0
  #define x264_pthread_attr_destroy(a)
  #define X264_PTHREAD_MUTEX_INITIALIZER 0
  #endif
  
  #if HAVE_WIN32THREAD || PTW32_STATIC_LIB
  X264_API int x264_threading_init( void );
  #else
  #define x264_threading_init() 0
  #endif
  
  static ALWAYS_INLINE int x264_pthread_fetch_and_add( int *val, int add, x264_pthread_mutex_t *mutex )
  {
  #if HAVE_THREAD
  #if defined(__GNUC__) && (__GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ > 0) && (ARCH_X86 || ARCH_X86_64)
      return __sync_fetch_and_add( val, add );
  #else
      x264_pthread_mutex_lock( mutex );
      int res = *val;
      *val += add;
      x264_pthread_mutex_unlock( mutex );
      return res;
  #endif
  #else
      int res = *val;
      *val += add;
      return res;
  #endif
  }
  
  #define WORD_SIZE sizeof(void*)
  
  #define asm __asm__
  
  #if WORDS_BIGENDIAN
  #define endian_fix(x) (x)
  #define endian_fix64(x) (x)
  #define endian_fix32(x) (x)
  #define endian_fix16(x) (x)
  #else
  #if HAVE_X86_INLINE_ASM && HAVE_MMX
  static ALWAYS_INLINE uint32_t endian_fix32( uint32_t x )
  {
      asm("bswap %0":"+r"(x));
      return x;
  }
  #elif defined(__GNUC__) && HAVE_ARMV6
  static ALWAYS_INLINE uint32_t endian_fix32( uint32_t x )
  {
      asm("rev %0, %0":"+r"(x));
      return x;
  }
  #else
  static ALWAYS_INLINE uint32_t endian_fix32( uint32_t x )
  {
      return (x<<24) + ((x<<8)&0xff0000) + ((x>>8)&0xff00) + (x>>24);
  }
  #endif
  #if HAVE_X86_INLINE_ASM && ARCH_X86_64
  static ALWAYS_INLINE uint64_t endian_fix64( uint64_t x )
  {
      asm("bswap %0":"+r"(x));
      return x;
  }
  #else
  static ALWAYS_INLINE uint64_t endian_fix64( uint64_t x )
  {
      return endian_fix32(x>>32) + ((uint64_t)endian_fix32(x)<<32);
  }
  #endif
  static ALWAYS_INLINE uintptr_t endian_fix( uintptr_t x )
  {
      return WORD_SIZE == 8 ? endian_fix64(x) : endian_fix32(x);
  }
  static ALWAYS_INLINE uint16_t endian_fix16( uint16_t x )
  {
      return (uint16_t)((x<<8)|(x>>8));
  }
  #endif
  
  /* For values with 4 bits or less. */
  static ALWAYS_INLINE int x264_ctz_4bit( uint32_t x )
  {
      static uint8_t lut[16] = {4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0};
      return lut[x];
  }
  
  #if defined(__GNUC__) && (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ > 3)
  #define x264_clz(x) __builtin_clz(x)
  #define x264_ctz(x) __builtin_ctz(x)
  #else
  static ALWAYS_INLINE int x264_clz( uint32_t x )
  {
      static uint8_t lut[16] = {4,3,2,2,1,1,1,1,0,0,0,0,0,0,0,0};
      int y, z = (((x >> 16) - 1) >> 27) & 16;
      x >>= z^16;
      z += y = ((x - 0x100) >> 28) & 8;
      x >>= y^8;
      z += y = ((x - 0x10) >> 29) & 4;
      x >>= y^4;
      return z + lut[x];
  }
  
  static ALWAYS_INLINE int x264_ctz( uint32_t x )
  {
      static uint8_t lut[16] = {4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0};
      int y, z = (((x & 0xffff) - 1) >> 27) & 16;
      x >>= z;
      z += y = (((x & 0xff) - 1) >> 28) & 8;
      x >>= y;
      z += y = (((x & 0xf) - 1) >> 29) & 4;
      x >>= y;
      return z + lut[x&0xf];
  }
  #endif
  
  #if HAVE_X86_INLINE_ASM && HAVE_MMX
  /* Don't use __builtin_prefetch; even as recent as 4.3.4, GCC seems incapable of
   * using complex address modes properly unless we use inline asm. */
  static ALWAYS_INLINE void x264_prefetch( void *p )
  {
      asm volatile( "prefetcht0 %0"::"m"(*(uint8_t*)p) );
  }
  /* We require that prefetch not fault on invalid reads, so we only enable it on
   * known architectures. */
  #elif defined(__GNUC__) && (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ > 1) &&\
        (ARCH_X86 || ARCH_X86_64 || ARCH_ARM || ARCH_PPC)
  #define x264_prefetch(x) __builtin_prefetch(x)
  #else
  #define x264_prefetch(x)
  #endif
  
  #endif /* X264_OSDEP_H */