#include "./interface/DecoderManager.h" #include #include #include using namespace std; struct decode_cbk_userdata{ string task_id; void* opaque; void* opaque1; }; deque m_RgbDataList; mutex m_DataListMtx; thread* m_pAlgorthimThread{nullptr}; bool m_bfinish{false}; int m_devId = 0; const char* task_id = "test0"; int skip_frame_ = 5; int m_batch_size = 20; void algorthim_process_thread(); void post_decod_cbk(const void * userPtr, DeviceMemory* devFrame){ do{ if(m_bfinish){ break; } m_DataListMtx.lock(); if(m_RgbDataList.size() >= 30){ m_DataListMtx.unlock(); std::this_thread::sleep_for(std::chrono::milliseconds(3)); continue; } m_RgbDataList.push_back(devFrame); m_DataListMtx.unlock(); break; }while (true); } void decode_finished_cbk(const void * userPtr){ decode_cbk_userdata* ptr = (decode_cbk_userdata*)userPtr; if (ptr!= nullptr){ printf("task finished: %s \n", ptr->task_id.c_str()); } delete ptr; ptr = nullptr; } int main(){ // 创建解码任务 DecoderManager* pDecManager = DecoderManager::getInstance(); MgrDecConfig config; config.name = task_id; config.cfg.uri = "/data/share/data/Street.uvf"; config.cfg.post_decoded_cbk = post_decod_cbk; config.cfg.decode_finished_cbk = decode_finished_cbk; config.cfg.force_tcp = true; // rtsp用tcp config.cfg.gpuid = to_string(m_devId); config.cfg.skip_frame = skip_frame_; config.dec_type = DECODER_TYPE_DVPP; AbstractDecoder* dec = pDecManager->createDecoder(config); if (!dec){ printf("创建解码器失败 \n"); return false; } decode_cbk_userdata* userPtr = new decode_cbk_userdata; userPtr->task_id = string(task_id); pDecManager->setPostDecArg(config.name, userPtr); pDecManager->setFinishedDecArg(config.name, userPtr); int input_image_width = 0; int input_image_height = 0; pDecManager->getResolution(config.name, input_image_width, input_image_height); // 创建算法线程 m_pAlgorthimThread = new thread([](void* arg) { algorthim_process_thread(); return (void*)0; } , nullptr); pDecManager->startDecodeByName(config.name); while (getchar() != 'q'); } void do_work(vector vec_gpuMem){ for(int i=0;i < vec_gpuMem.size(); i++){ DeviceMemory* mem = vec_gpuMem[i]; printf("width:%d height:%d ts:%lld \n", mem->getWidth(), mem->getHeight(), mem->getTimesstamp()); } } void algorthim_process_thread(){ while (true){ if(m_bfinish){ break; } vector vec_gpuMem; m_DataListMtx.lock(); while (!m_RgbDataList.empty()){ DeviceMemory* gpuMem = m_RgbDataList.front(); if(gpuMem->getMem() == nullptr){ // 错误数据,直接删除 delete gpuMem; gpuMem = nullptr; printf("mem is null \n"); } else { vec_gpuMem.push_back(gpuMem); } m_RgbDataList.pop_front(); if(vec_gpuMem.size() >= m_batch_size){ break; } } m_DataListMtx.unlock(); if(vec_gpuMem.size() <= 0){ std::this_thread::sleep_for(std::chrono::milliseconds(3)); continue; } // do work do_work(vec_gpuMem); for(int i=0;i < vec_gpuMem.size(); i++){ DeviceMemory* mem = vec_gpuMem[i]; if(mem->getSize() <= 0){ continue; } delete mem; mem = nullptr; } vec_gpuMem.clear(); } printf("algorthim_process_thread exit. \n"); }