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OS.Spin/OS.Spin.View/MainWindowControls/UCFlawArm.xaml.cs 1.92 KB
8ca6e89d   Tuo Wenbo   20211021
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  using OS.Spin.ViewModle.Flaw;
  using System;
  using System.Windows.Controls;
  using System.Windows.Media.Imaging;
  
  namespace OS.Spin.View.MainWindowControls
  {
      /// <summary>
      /// UCFlawArm.xaml 的交互逻辑
      /// </summary>
      public partial class UCFlawArm : UserControl
      {
          private BitmapImage _isSelectedInfo;
          private BitmapImage _unSelectedInfo;
          public UCFlawArm()
          {
              InitializeComponent();
          }
  
          private MFlawSnapView _flaw;
          public MFlawSnapView FlawInfo
          {
              get { return _flaw; }
          }
  
          public UCFlawArm(MFlawSnapView flaw)
          {
              InitializeComponent();
              _flaw = flaw;
              _isSelectedInfo = new BitmapImage(new Uri("pack://application:,,,/OS.Spin.View;component/images/图层9拷贝2.png"));
              _unSelectedInfo = new BitmapImage(new Uri("pack://application:,,,/OS.Spin.View;component/images/图层9拷贝.png"));
          }
  
          private bool _isSelected = false;
          public bool IsSelected
          {
              get { return _isSelected; }
              set
              {
                  if (_isSelected == value)
                  {
                      return;
                  }
                  _isSelected = value;
                  
                  var left = Canvas.GetLeft(this);
                  var top = Canvas.GetTop(this);
  
                  if(_isSelected)
                  {
                      this.Width += 10;
                      this.Height += 10;
                      Flaw.Source = _isSelectedInfo;
                      Canvas.SetLeft(this, left - 5);
                      Canvas.SetTop(this, top - 5);
  
                      return;
                  }
  
                  this.Width -= 10;
                  this.Height -= 10;
                  Flaw.Source = _unSelectedInfo;
                  Canvas.SetLeft(this, left + 5);
                  Canvas.SetTop(this, top + 5);
              }
          }
      }
  }