UCFlawArm.xaml.cs
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using OS.Spin.ViewModle.Flaw;
using System;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
namespace OS.Spin.View.MainWindowControls
{
/// <summary>
/// UCFlawArm.xaml 的交互逻辑
/// </summary>
public partial class UCFlawArm : UserControl
{
private BitmapImage _isSelectedInfo;
private BitmapImage _unSelectedInfo;
public UCFlawArm()
{
InitializeComponent();
}
private MFlawSnapView _flaw;
public MFlawSnapView FlawInfo
{
get { return _flaw; }
}
public UCFlawArm(MFlawSnapView flaw)
{
InitializeComponent();
_flaw = flaw;
_isSelectedInfo = new BitmapImage(new Uri("pack://application:,,,/OS.Spin.View;component/images/图层9拷贝2.png"));
_unSelectedInfo = new BitmapImage(new Uri("pack://application:,,,/OS.Spin.View;component/images/图层9拷贝.png"));
}
private bool _isSelected = false;
public bool IsSelected
{
get { return _isSelected; }
set
{
if (_isSelected == value)
{
return;
}
_isSelected = value;
var left = Canvas.GetLeft(this);
var top = Canvas.GetTop(this);
if(_isSelected)
{
this.Width += 10;
this.Height += 10;
Flaw.Source = _isSelectedInfo;
Canvas.SetLeft(this, left - 5);
Canvas.SetTop(this, top - 5);
return;
}
this.Width -= 10;
this.Height -= 10;
Flaw.Source = _unSelectedInfo;
Canvas.SetLeft(this, left + 5);
Canvas.SetTop(this, top + 5);
}
}
}
}