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src/Common/BaseThread.cpp 2.01 KB
e30d6793   Zou XiKun   v0.0.1
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  #include "BaseThread.h"
  #include <stdio.h>
  #include <string.h>
  
  CBaseThread::CBaseThread()
  {
  	m_StopEvent.ResetEvent();
  }
  
  CBaseThread::~CBaseThread()
  {
  }
  
  BOOL CBaseThread::InitInstance()
  {
  	return TRUE;
  }
  
  int CBaseThread::ExitInstance()
  {
  	return 0;
  }
  
  int CBaseThread::Run()
  {
  	/// @todo implement me
  	//inherited class should implement this function to do what the thread will do.
  	return 0;
  }
  
  void* BaseThreadRun(void* pvParam)
  {
  	CBaseThread* pBaseThread;
  	pBaseThread = (CBaseThread*) pvParam;
  	pBaseThread->InitInstance();
  	pBaseThread->Run();
  	return NULL;
  }
  
  BOOL CBaseThread::BeginThread()
  {
  	/// @todo implement me
  	//start the thread.
  	int ret;
  	ret = pthread_create(&m_thread, NULL, BaseThreadRun, (void*) this);
  	if (ret == 0)
  		return TRUE;
  	else
  		return FALSE;
  }
  
  void CBaseThread::JoinThread()
  {
  	/// @todo implement me
  	//waiting for the thread to terminate.
  	int res;
  	void* reStr;
  
  	//if the thread is not created or not available, just return
  	if (m_thread == 0)
  	{
  		CONSOLE_LOG("the thread is null\n");
  		return;
  	}
  
  	res = pthread_join(m_thread, &reStr);
  	CONSOLE_LOG("after thread %lu join, the result = %d\n", m_thread, res);
  	if (res != 0)
  	{
  		CONSOLE_LOG("the join error is %s\n", strerror(res));
  		if (res == EDEADLK)
  		{
  			CONSOLE_LOG("A deadlock was detected\n");
  		}
  		else if (res == EINVAL)
  		{
  			CONSOLE_LOG("thread is not a joinable thread\n");
  		}
  		else if (res == EINVAL)
  		{
  			CONSOLE_LOG("Another thread is already waiting to join with this thread.\n");
  		}
  		else if (res == ESRCH)
  		{
  			CONSOLE_LOG("No thread with the ID thread could be found.\n");
  		}
  	}
  
  }
  
  void CBaseThread::Shutdown(BOOL bWaitForShutdown)
  {
  	m_StopEvent.SetEvent();
  	if (bWaitForShutdown)
  	{
  		JoinThread();
  	}
  	else if (m_thread != 0)
  	{
  		//不等待子线程结束,让子线程继续运行,将资源回收交给系统
  		pthread_detach(m_thread);
  	}
  }
  
  BOOL CBaseThread::IsStopping(DWORD nTimeOut)
  {
  	if (m_StopEvent.Wait(nTimeOut) == CON_EVENT_GET_IT)
  	{
  		m_StopEvent.ResetEvent();
  		return TRUE;
  	}
  	else
  	{
  		return FALSE;
  	}
  }