FFNvDecoder.h
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#include<string>
#include <pthread.h>
#include "FrameQueue.h"
#include "AbstractDecoder.h"
using namespace std;
class FFNvDecoder : public AbstractDecoder{
public:
FFNvDecoder();
~FFNvDecoder();
bool init(FFDecConfig& cfg);
void close();
bool start();
void pause();
void resume();
void setDecKeyframe(bool bKeyframe);
bool isRunning();
bool isFinished();
bool isPausing();
bool getResolution( int &width, int &height );
bool isSurport(FFDecConfig& cfg);
int getCachedQueueLength();
float fps();
DECODER_TYPE getDecoderType(){ return DECODER_TYPE_FFMPEG; }
public:
AVPixelFormat getHwPixFmt();
private:
void decode_thread();
void post_decode_thread();
bool init(const char* uri, const char* gpuid, bool force_tcp);
void decode_finished();
private:
AVStream* stream;
AVCodecContext *avctx;
int stream_index;
AVFormatContext *fmt_ctx;
AVPixelFormat hw_pix_fmt;
pthread_t m_decode_thread;
pthread_t m_post_decode_thread;
bool m_bRunning;
bool m_bFinished;
bool m_bPause;
FrameQueue mFrameQueue;
bool m_bReal; // 是否实时流
float m_fps;
};