DvppDecoder.h
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#include<string>
#include "depend_headers.h"
#include "CircularQueue.hpp"
#include "FFReceiver.h"
#include "DvppDec.h"
using namespace std;
class DvppDecoder{
public:
DvppDecoder();
~DvppDecoder();
bool init(FFDecConfig cfg);
void close();
bool start();
void pause();
void resume();
void setDecKeyframe(bool bKeyframe);
bool isRunning();
bool isFinished();
bool isPausing();
bool getResolution( int &width, int &height );
bool isSurport(FFDecConfig& cfg);
float fps();
void setName(string nm){
m_dec_name = nm;
}
string getName(){
return m_dec_name;
}
FFImgInfo* snapshot();
void setPostDecArg(const void* postDecArg);
void setFinishedDecArg(const void* finishedDecArg);
int getCachedQueueLength();
public:
void taskFinishing();
private:
FFDecConfig m_cfg;
string m_dec_name;
CircularQueue<AVPacket *> *m_pktQueueptr;
FFReceiver m_receiver;
DvppDec m_decoder;
const void * m_finishedDecArg;
DECODE_FINISHED_CALLBACK decode_finished_cbk;
bool m_bFinished{false};
};