stopwatch.cpp 3.15 KB
/**
 * Copyright 1993-2013 NVIDIA Corporation.  All rights reserved.
 *
 * Please refer to the NVIDIA end user license agreement (EULA) associated
 * with this source code for terms and conditions that govern your use of
 * this software. Any use, reproduction, disclosure, or distribution of
 * this software and related documentation outside the terms of the EULA
 * is strictly prohibited.
 *
 */

/* Stopwatch Base Class */

#include <vector>

// includes, file
#include <stopwatch.h>

// includes, project
#include <exception.h>

////////////////////////////////////////////////////////////////////////////////
// static variables

//! global index for all stop watches
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
/*static*/ std::vector< StopWatchC * > StopWatchC::swatches;
#else
template<class OSPolicy>
/*static*/ std::vector< StopWatchBase<OSPolicy>* >
StopWatchBase<OSPolicy>::    swatches;
#endif


// namespace, unnamed
namespace
{
    // convenience typedef
    typedef  std::vector< StopWatchC * >::size_type  swatches_size_type;

    //////////////////////////////////////////////////////////////////////////////
    //! Translate stop watch name to index
    //////////////////////////////////////////////////////////////////////////////
    swatches_size_type
    nameToIndex(const unsigned int &name)
    {

#ifdef _DEBUG
        const swatches_size_type pos = name - 1;

        if ((pos >= StopWatchC::swatches.size())
            || (NULL == StopWatchC::swatches[pos]))
        {
            RUNTIME_EXCEPTION("No StopWatch with the requested name exist.");
        }

        return pos;
#else
        return name - 1;
#endif
    }

} // end namespace, unnamed

// Stop watch
namespace StopWatch
{
    //////////////////////////////////////////////////////////////////////////////
    //! Create a stop watch
    //////////////////////////////////////////////////////////////////////////////
    const unsigned int
    create()
    {
        // create new stopwatch
        StopWatchC *swatch = new StopWatchC();

        if (NULL == swatch)
        {
            return 0;
        }

        // store new stop watch
        StopWatchC::swatches.push_back(swatch);

        // return the handle to the new stop watch
        return (unsigned int) StopWatchC::swatches.size();
    }

    //////////////////////////////////////////////////////////////////////////////
    // Get a handle to the stop watch with the name \a name
    //////////////////////////////////////////////////////////////////////////////
    StopWatchC &
    get(const unsigned int &name)
    {
        return *(StopWatchC::swatches[nameToIndex(name)]);
    }

    //////////////////////////////////////////////////////////////////////////////
    // Delete the stop watch with the name \a name
    //////////////////////////////////////////////////////////////////////////////
    void
    destroy(const unsigned int &name)
    {
        // get index into global memory
        swatches_size_type  pos = nameToIndex(name);
        // delete stop watch
        delete StopWatchC::swatches[pos];
        // invalidate storage
        StopWatchC::swatches[pos] = NULL;
    }

} // end namespace, StopWatch